Editing 5CP
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | + | [[Image:cp_badlands.png|thumb|250px|[[Badlands]], one of the staple 5CP maps]] | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Hatnote|To see a full list of maps used in competitive play or to find out more about Team Fortress 2 maps in general, see: [[Maplist]]}} | {{Hatnote|To see a full list of maps used in competitive play or to find out more about Team Fortress 2 maps in general, see: [[Maplist]]}} | ||
Line 21: | Line 6: | ||
== Gameplay == | == Gameplay == | ||
− | Every 5CP map contains 5 Control Points, laid out symmetrically. The opposing sides of the map are themed red and blue, indicating RED and BLU ownership | + | Every 5CP map contains 5 Control Points, laid out symmetrically except on cp_granary. The opposing sides of the map are themed red and blue, indicating RED and BLU ownership. |
=== Midfight === | === Midfight === | ||
− | The game begins with all control points but the third, middle point locked. Once both | + | The game begins with all control points but the third, middle point locked. Once both team arrive on the point, a '''midfight''' begins. The aim of the opposing sides is to try and defeat the other team, therefore ensuring them the capture of the point. |
Midfights play a key role in matches, as their outcome can shape the remainder of the round in a significant manner. | Midfights play a key role in matches, as their outcome can shape the remainder of the round in a significant manner. | ||
Line 47: | Line 32: | ||
A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | ||
− | A 'coast to coast' push | + | A 'coast to coast' push is the term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. |
== See Also == | == See Also == | ||
Line 75: | Line 60: | ||
-->{{md}}[[Sunshine]] | -->{{md}}[[Sunshine]] | ||
}} | }} | ||
+ | |||
+ | [[Category:Game modes]] |