Difference between revisions of "Rocket Launcher"

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(Created weapon page for the rocket launcher, added statistics and description)
 
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<p>The Rocket Launcher is the most common rocket launcher used in [[6v6|6s]] play despite some leagues allowing alternatives such as the [[Direct Hit]]. The Rocket Launcher is usually the favourable choice due to a good <br>balance between damage, explosion radius and ammo clip size.</p>  
 
<p>The Rocket Launcher is the most common rocket launcher used in [[6v6|6s]] play despite some leagues allowing alternatives such as the [[Direct Hit]]. The Rocket Launcher is usually the favourable choice due to a good <br>balance between damage, explosion radius and ammo clip size.</p>  
 
<p>A soldier's main source of mobility stems from the Rocket Launcher through the technique of [[Rocket Jumping]].</p>
 
<p>A soldier's main source of mobility stems from the Rocket Launcher through the technique of [[Rocket Jumping]].</p>
<p>Similar to most of projectile weapons, the rockets fired are not exactly the same angle as the player is looking as they are created at the side of the player rather than the center. This can make close-range rockets<br> (where the effect is most noticeable) harder to connect. By default, rockets are created from the right-hand side but if the player uses flipped viewmodels they are produced on the left. Many players feel they play <br>better without this effect and use the [[Original]] which produces rockets at the center of the screen.</p>
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<p>Similar to most projectile weapons, the rockets fired are not exactly the same direction as the player is looking as they are created at the side of the player rather than the center. This can make close-range<br> rockets (where the effect is most noticeable) harder to connect. By default, rockets are created from the right-hand side but if the player uses flipped viewmodels they are produced on the left. Many players feel <br>they play better without this effect and use the [[Original]] which produces rockets at the center of the screen.</p>
 
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Revision as of 18:07, 2 August 2013

Rocket Launcher

The Rocket Launcher is the default primary weapon for the Soldier.

The Rocket Launcher is the most common rocket launcher used in 6s play despite some leagues allowing alternatives such as the Direct Hit. The Rocket Launcher is usually the favourable choice due to a good
balance between damage, explosion radius and ammo clip size.

A soldier's main source of mobility stems from the Rocket Launcher through the technique of Rocket Jumping.

Similar to most projectile weapons, the rockets fired are not exactly the same direction as the player is looking as they are created at the side of the player rather than the center. This can make close-range
rockets (where the effect is most noticeable) harder to connect. By default, rockets are created from the right-hand side but if the player uses flipped viewmodels they are produced on the left. Many players feel
they play better without this effect and use the Original which produces rockets at the center of the screen.

150px

ESEA 6s legal? Yes
UGC HL legal? Yes
ETF2L 6s legal? Yes
ETF2L HL legal? Yes


Statistics

Damage and function times
Direct damage
Maximum ramp-up 112
Base damage 90
Maximum fall-off 48
Point blank 105-112
Medium range 50-90
long range 48-60
Critical 270
Mini-crit 122-151
Function times
Attack interval 0.8 s
Initial reload 0.92 s
Consecutive reload 0.8 s

History