Difference between revisions of "Demoman (6v6)"

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== Mid Fights ==
 
== Mid Fights ==
Compared to all the other 6s classes, Demoman's role has a big impact on the Mid Fights conclusion. It usually is the class that deals the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the [[Scout]]s and the other team's Demoman.
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Compared to all the other 6s classes, Demoman's role has a big impact on the conclusion of the mid-fight. It usually is the class that deals the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the [[Scout]]s and the other team's Demoman.
 
 
  
 
== Rollouts ==
 
== Rollouts ==

Revision as of 07:36, 17 July 2013

6s Demoman

In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.

Main Roles

  • The Demoman's main roles are mostly about area control / dealing damage
  • Hold choke areas by spamming them
  • Provide initial damage with the Pocket so that scouts can follow up the damage with clean-up kills
  • Slowing the enemy team down while your team is falling back
  • Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free pick


Mid Fights

Compared to all the other 6s classes, Demoman's role has a big impact on the conclusion of the mid-fight. It usually is the class that deals the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the Scouts and the other team's Demoman.

Rollouts

Rollouts are an important aspect of demoman's play, they have a big effect on the outcome of the midfight, usually the first demoman that gets to mid and deals initial damage to the other demoman and/or scouts gains positional and heal advantage for his team. Practicing rollouts is essential for a demoman as it comes down from muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team mid fight and strategy, so it's also advised to have a backup rollout plan if something happens.


Rollout Tutorials

Playstyles

The Demoknight

The Demoknight loadout is a viable strategy in sixes, but it relies on having a strong pocket soldier as the demoman will not be able to pocket effectively. This setup is good for getting clutch medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the demoknight role you will also loose your main source of damage dealing (the sticky launcher) thus completely changing the playstyle of the class.

Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.

The item loadout when playing this role should be as follows

  • Grenade Launcher
  • Chargin' Targe
  • Eyelander

This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a script.

Notable players and examples

SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.

[1] - Example of a medic pick in a ESEA match while playing as a demoknight

See Also