Difference between revisions of "Demoman (6v6)"

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[[File:DemoIcon small.png|200px|right|link=http://wiki.teamfortress.com/wiki/Demoman]]
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In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.
  
== 6s [[Demoman]] ==
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== Main Roles ==
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.
+
* The Demoman's main role is mostly about area control and dealing damage.
 +
* Hold choke areas by spamming them.
 +
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.
 +
* Slowing the enemy team down while your team is falling back.
 +
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.
 +
* Getting to the midpoint early to dish out damage to the opposing team.
  
 
== Mid Fights ==
 
== Mid Fights ==
Compared to all the other 6s classes, Demoman's role has a big impact on the Mid Fight's conclusion. He's the one that puts up the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the [[Scout]]s and the other team's Demoman.
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Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.
 
 
== Main Roles ==
 
The demoman's main roles are mostly about area control / dealing damage, but here's the more precise versions of these;
 
 
 
- Hold choke areas by spamming them
 
  
- Provide initial damage with the Pocket so that your scouts can clean up
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== Rollouts ==
 +
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.
  
- Slowing the enemy team down while your team is falling back
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Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts.
  
- Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free pick
+
==Playstyles==
 +
===The Pocket Demoman===
 +
Pocket Demo is a powerful playstyle adopted by a few teams (Epsilon with Numlocked & WARHURYEAH, TLR with HYS).  The style is mainly done by having a Demoman being the focus point of most pushes, the style is becoming more prominent as more and more teams are adopting a dual gunboats style (see i52), this is to create a more aggressive and in your face style from the soldiers as they have a more reliable escape. This creates a lot of space for the Demoman to follow up on aggression unhindered. Along with a pocket Demoman most teams will then have a passive scout in support.
  
That's all I can think about right now, feel free to edit ^^^^
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=== The Demoknight ===
 +
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.
  
==Demoknight==
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Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.
The Demoknight loadout is a viable strategy in sixes, but it relies on having a strong pocket soldier as the demoman will not be able to pocket effectively.  This setup is good for getting clutch medic picks and creating advantages, but it is sparingly used and will often not work more than once or twice.
 
  
Loadout:
+
The item loadout when playing this role should be as follows
 +
* Grenade Launcher
 +
* Chargin' Targe
 +
* Eyelander
  
- Grenade Launcher
+
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].
  
- Chargin' Targe
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==== Notable players and examples ====
  
- Eyelander
+
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.
  
 +
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight
 +
== Resources ==
 +
=== Demo Review / Analysis ===
 +
==== Badlands ====
 +
* {{YouTube video|hkjezzNf7NE|text=Epsilon vs Dignitas - (Randa) - Demo Review by numlocked}}
 +
* {{YouTube video|XFlh3eUrfKs|text=i40 - TCM vs Epsilon - (numlocked)}}
 +
* {{YouTube video|4sNu-ZNbuqY|text=ETF2L Prem - FB vs YoYotech - (Kaidus)}}
 +
* {{YouTube video|Dcno3np8-oA|text=Badlands Demo Review by coL Jaeger}}
 +
* {{YouTube video|Kh6JJLxfAX8|text=Badlands Defense Overview (Kalkin)}}
 +
==== Freight ====
 +
* {{YouTube video|Y3hyzP5fEDg|text=TCM vs broder - (numlocked)}}
 +
==== Granary ====
 +
* {{YouTube video|R7WnzP-w_pQ|text=How to play Granary (Kalkin)}}
 +
==== Gravelpit ====
 +
* {{YouTube video|5Xl7HQCTQI4|text=ETF2L Prem - TCM vs Tt.Esports - (numlocked)}}
 +
==== Gullywash ====
 +
* {{YouTube video|3fWBaetPrP8|text=Team UK vs SG-1 - (numlocked)}}
 +
==== Obscure ====
 +
* {{YouTube video|FN8Gowhv5iU|text=ETF2L Prem - FB vs PwR - (Kaidus)}}
 +
==== Snakewater ====
 +
* {{YouTube video|aQw-djIaemM|text=Snakewater Mid Fight (Kalkin)}}
 +
* {{YouTube video|pd8lvt4P1hA|text=Snakewater Rollout Basics (B4nny)}}
 +
==== Turbine Pro ====
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* {{YouTube video|eDPkt5u9cqw|text=ETF2L Prem - TT.Esports vs TCM - (Kaidus)}}
  
You can use the default charge direction, or you can use different scripts like;
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=== POVs ===
 +
==== Badlands ====
 +
* {{YouTube video|i14N5QwTo94|text=ETF2L Div2 S12 Playoffs - unity vs MIPC - (MightyMe)}} ''(Includes team comms)''
 +
* {{YouTube video|cTJ7lU_Am2o|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Granary ====
 +
* {{YouTube video|KBNIIcGsXEA|text=ETF2L Prem S14 - Crack Clan vs broder - (Brego)}} ''(Includes team comms)''
 +
* {{YouTube video|-8TOa-9_3o4|text=i52 Group Stage - Epsilon vs Reason - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|5Xi5SRG0XpY|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
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* {{YouTube video|-nf4s-J4oYg|text=i52 Consolation Final (Golden Cap) - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Gravelpit ====
 +
* {{YouTube video|W5pMNVPJ-YM|text=ETF2L Div2 S10 - Elemental Violence vs idk? - (Zethzio)}} ''(Includes team comms)''
 +
==== Gullywash ====
 +
* {{YouTube video|QPS6TDKYGEE|text=i52 Group Stage - Epsilon vs iM - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|mQ6diMovMtc|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|4sZwZSGljs8|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Obscure ====
 +
* {{YouTube video|7e15WgbOaFQ|text=ETF2L Div1 S10 - idk? vs Xen Team - (Huhy)}} ''(Includes team comms)''
 +
==== Process ====
 +
* {{YouTube video|IFe5jqoTJAc|text=ETF2L Prem S13 - Epsilon vs Crack Clan - (numlocked)}} ''(Includes team comms)''
 +
* {{YouTube video|RKisLfO7aA4|text=ETF2L Prem S14 - Crack Clan vs broder - (Brego)}} ''(Includes team comms)''
 +
* {{YouTube video|pcK_IidPfMA|text=i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Snakewater ====
 +
* {{YouTube video|ycJJ9U-TnIc|text=ESEA-IM - The Mad Men vs SYOPS - (unf)}} ''(Includes team comms)''
 +
* {{YouTube video|LzL-5dgVbHA|text=i52 Group Stage - Epsilon vs AwS - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|VvbbriQavKM|text=i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|l5AgrFz0R9k|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Viaduct ====
 +
* {{YouTube video|X4_7ecR1Pc0|text=ESEA-IM - The Mad Men vs Royalty - (unf)}} ''(Includes team comms)''
 +
* {{YouTube video|rGtFQ9lQG8o|text=ESEA-IM - The Mad Men vs The Teenage Cucumbers - (unf)}} ''(Includes team comms)''
 +
* {{YouTube video|cfsPLD5CFgE|text=i52 Group Stage - Epsilon vs AYO GURL - (WARHURYEAH)}} ''(Includes team comms)''
 +
* {{YouTube video|vOF_0IETPAY|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''
 +
==== Warmfront ====
 +
* {{YouTube video|Qq1wUczEiuo|text=ESEA-IM - That's So Rando vs The Mad Men - (unf)}} ''(Includes team comms)''
  
[http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users/]Vjoy
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=== Rollouts ===
 
+
==== Tutorials / Analysis ====
or
+
*[http://www.twitch.tv/kaidus/c/2483076 Kaidus' rollout workshop - Badlands]
 
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*[http://www.twitch.tv/kaidus/c/2533976 Kaidus' rollout workshop - Gullywash]
[http://pastebin.com/Ze54R63n] This other charge script, where you press Q/E to change directions.
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*[http://www.twitch.tv/kaidus/b/433318851 Kaidus' rollout workshop - Snakewater and Viaduct]
 
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*[http://www.twitch.tv/kaidus/c/3032501 Kaidus' rollout workshop - Process, Metalworks, Granary]
 
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* {{YouTube video|6L30_coSIuw|text=Gullywash Demoman rollout tutorial by b4nny}}
Competitive Demoknight is very frowned upon because you can not use stickies and you need to get right up in the enemies faces to attack them. But if you really want to use it, I suggest using it for flanking purposes or to pick off a lone enemy.
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* {{YouTube video|EuUgjydRiew|text=Badlands Demoman rollout tutorial by b4nny}}
 
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* {{YouTube video|wBxobGj_JoM|text=Coldfront Demoman rollout tutorial by b4nny}}
 
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==== POVs ====
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] An example of a really good 6s Demoknight.
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* {{YouTube video|1bny8efUidA|text=Process Demoman/Soldier rollout POV by MightyMe}}
 +
* {{YouTube video|O2xQpCedi-s|text=ETF2L S13 Official map list Demoman rollout POV '''Includes:''' Badlands, Granary, Gullywash, Snakewater, Turbine, Process}}
 +
* {{YouTube video|Z6g1mDPClik|text=ETF2L S15 Demoman Rollouts by kr4tos '''Includes:''' Badlands, Granary, Gullywash, Process, Snakewater, Viaduct }}
 +
* {{YouTube video|xj_m4YJbUYk|text=ETF2L S16 Metalworks Demoman Rollout by kr4tos}}
  
 
== See Also ==
 
== See Also ==
 
+
*[[Demoman]]
* [[Highlander]]
+
*[[Demoman (Highlander)]]
 +
*[[Guides#6v6_5 | Demoman 6v6 guides]]
  
 
[[Category:Classes in 6v6]]
 
[[Category:Classes in 6v6]]

Latest revision as of 05:46, 16 May 2016

DemoIcon small.png

In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.

Main Roles[edit]

  • The Demoman's main role is mostly about area control and dealing damage.
  • Hold choke areas by spamming them.
  • Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.
  • Slowing the enemy team down while your team is falling back.
  • Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.
  • Getting to the midpoint early to dish out damage to the opposing team.

Mid Fights[edit]

Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the Scouts and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.

Rollouts[edit]

Rollouts are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.

Check our Resources section for more indepth guides and videos on rollouts.

Playstyles[edit]

The Pocket Demoman[edit]

Pocket Demo is a powerful playstyle adopted by a few teams (Epsilon with Numlocked & WARHURYEAH, TLR with HYS). The style is mainly done by having a Demoman being the focus point of most pushes, the style is becoming more prominent as more and more teams are adopting a dual gunboats style (see i52), this is to create a more aggressive and in your face style from the soldiers as they have a more reliable escape. This creates a lot of space for the Demoman to follow up on aggression unhindered. Along with a pocket Demoman most teams will then have a passive scout in support.

The Demoknight[edit]

The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively. This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.

Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.

The item loadout when playing this role should be as follows

  • Grenade Launcher
  • Chargin' Targe
  • Eyelander

This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a script.

Notable players and examples[edit]

SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.

[1] - Example of a medic pick in a ESEA match while playing as a demoknight

Resources[edit]

Demo Review / Analysis[edit]

Badlands[edit]

Freight[edit]

Granary[edit]

Gravelpit[edit]

Gullywash[edit]

Obscure[edit]

Snakewater[edit]

Turbine Pro[edit]

POVs[edit]

Badlands[edit]

Granary[edit]

Gravelpit[edit]

Gullywash[edit]

Obscure[edit]

Process[edit]

Snakewater[edit]

Viaduct[edit]

Warmfront[edit]

Rollouts[edit]

Tutorials / Analysis[edit]

POVs[edit]

See Also[edit]