Pushes
Revision as of 19:35, 30 October 2013 by BenBazinga (talk | contribs)
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of advantage. Executing good pushes is very important as a failed push may result in some or even all of your team members dieing. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.
Types of pushes
- Regular push,
- Flank push, this push will involve the combo going to the so called flank of a map, for example wooden bridge on badlands second, and have the flank hold the chokepoint, while the combo ubers into the enemy combo, the flank will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.
- Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.
- Slow push,
- Re-push,