Difference between revisions of "Useful console commands"

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== Display, sound and input commands ==
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<code>fov_desired ''(75-90)''</code>
 
:Changes the player's field of view.
 
<code>viewmodel_fov ''<number>''</code>
 
:Changes the field of view of viewmodels.
 
<code>viewmodel_fov_demo ''<number>''</code>
 
:Changes the field of view of viewmodels in recorded demos.
 
<code>r_drawviewmodel ''(0/1)''</code>
 
:Toggles the visibility of the viewmodel.
 
<code>cl_drawhud ''(0/1)''</code>
 
:Shows/hides the [[HUD]] (sv_cheats must be set to 1).
 
<code>hud_reloadscheme</code>
 
:Reloads the HUD.
 
<code>snd_restart</code>
 
:Resets the sound (useful for fixing sound bugs).
 
<code>tf_dingalingaling ''(0/1)''</code>
 
:Enables/disables the hitsound.
 
<code>tf_dingaling_pitchmaxdmg ''<number>''</code>
 
:Sets the pitch of the hitsound when doing maximum damage (Default 100).
 
<code>tf_dingaling_pitchmindmg ''<number>''</code>
 
:Sets the pitch of the hitsound when doing minimum damage (Default 100).
 
<code>hud_combattext ''(0/1)''</code>
 
:Turns off/on damage text.
 
<code>hud_combattext_batching ''(0/1)''</code>
 
:Turns off/on adding-up damage text.
 
<code>hud_combattext_batching_window ''(0-2)''</code>
 
:Allows more or less time to pass before resetting combat text numbers.
 
 
 
== Net-related commands ==
 
<code>cl_interp</code>
 
:Changes the interpolation modifier that the game reads to calculate player-side ping.
 
<code>cl_showfps ''(0/1/2)''</code>
 
:Displays your current framerate. ''(0 - disabled, 1 - real-time, 2 - rounded)''
 
<code>net_graph ''(0-6)''</code>
 
:Displays various net information, such as FPS, ping, lerp, choke etc.
 
 
 
== Gameplay commands ==
 
<code>+attack</code>
 
:Activates the weapon's primary attack (Mouse 1).
 
<code>-attack</code>
 
:Halts the weapon's primary attack.
 
<code>cl_autoreload ''(0/1)''</code>
 
:Enables or disables auto-reloading.
 
<code>tf_medigun_autoheal ''(0/1)''</code>
 
:Enables/disables the Medi Gun auto-heal.
 
<code>kill</code>
 
:Kills the player.
 
<code>explode</code>
 
:Kills the player and causes them to gib.
 
 
 
== Spectator commands ==
 
<code>spec_next</code>
 
:Spectates next player.
 
<code>spec_prev</code>
 
:Spectates previous player.
 
<code>spec_mode</code>
 
:Changes spectating mode (free-roam, first-person, third-person)
 
 
 
== Binds and aliases ==
 
<code>alias ''alias_name'' "''command''"</code>
 
:Creates an alias executing certain commands.
 
<code>bind "''key''" "''command''" "''message (optional)''"</code>
 
:Binds a key to a command or message.
 
<code>unbind "''key''"</code>
 
:Unbinds a key.
 
<code>bindtoggle "KEY" "COMMAND"</code>
 
:Toggles a command, such as r_drawviewmodel.
 
 
 
== Server operator commands ==
 
 
 
'''Note:''' Most of these commands will require also using the following:<br/>
 
<code>rcon ''command''</code>
 
:Executes a command as a server operator.
 
<code>rcon_password ''password''</code>
 
:Stores the rcon password. Required to match the server's rcon password for rcon commands to work.
 
 
 
=== Gameplay commands ===
 
<code>tf_use_fixed_weaponspreads ''(0/1)''</code>
 
:Enables/disabled fixed bullet spread (for hitscan weapons like the Scattergun or the Shotgun)
 
<code>tf_weapon_criticals ''(0/1)''</code>
 
:Turns random critical hits off/on.
 
<code>sv_pure ''(0/1/2)''</code>
 
:Turns user-side custom content off/on. ''(0 - custom content on, 1 - uses server whitelist, 2 - custom content off)''
 
<code>mp_tournament ''(0/1)''</code>
 
:Turns tournament mode off/on.
 
<code>mp_tournament_restart</code>
 
:Restarts the game in tournament mode.
 
<code>changelevel ''map_name''</code>
 
:Changes the map.
 
<code> exec ''config''</code>
 
:executes a gameplay config for the server or for the user. Common examples include <code>etf2l_6v6.cfg</code> and <code>ugc_HL_standard.cfg</code>
 
 
 
=== Cheat commands ===
 
<code>sv_cheats ''(0/1)''</code>
 
:Turns cheats on.
 
<code>noclip</code>
 
:Causes the player to free-roam across the map, ignoring walls, floors and other obstacles.
 
<code>impulse 101</code>
 
:Replenishes the player's ammo and health.
 
<code>hurtme ''<number>''</code>
 
:Damages the player. If a negative number is used, overheals the player by the given amount.
 
<code>addcond 57</code>
 
:Gives the player an infinite ÜberCharge.
 
<code>addcond 56</code> or <code>addcond 33</code>
 
:Gives the player infinite Crits.
 
==External Links==
 
The [https://wiki.teamfortress.com/ official Team Fortress 2 Wiki] has a [https://wiki.teamfortress.com/wiki/List_of_useful_console_commands page about this] topic.
 
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Revision as of 04:31, 10 January 2025

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