Difference between revisions of "Spy"
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==Weapon Usage== | ==Weapon Usage== | ||
− | + | ===Melee Weapons=== | |
− | -- | + | The Spy's melee weapons are his most powerful when used properly. Every Spy melee weapon to date will instantly kill any enemy player from behind. |
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Stats | ||
+ | ! class="header" | Synergizes With | ||
+ | ! class="header" | Does Not Synergize With | ||
+ | ! class="header" | Average Viability | ||
+ | |- | ||
+ | ! [[Image:Knife.png|100px]]<br/> | ||
+ | | '''[[Knife|Stock]]''' | ||
+ | | Does 40 from the front 180 degrees of a player model </br> Does the damage of 2x victim's current health from the back 180 degrees of a player model. All other knives share these characteristics unless otherwise stated. | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! [[Image:YER.png|100px]]<br/> | ||
+ | | '''[[Your Eternal Reward|YER]]'''/'''[[Wanga Prick]]''' | ||
+ | | On succesful backstab, you are automatically disguised you as the person you killed. Victim's corpse becomes invisible & they don't make any noise. Disables disguise kit when equipped. You can now change weapons on the disguises thanks to a recent update. | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! [[Image:Backpack Conniver's Kunai.png|100px]]<br/> | ||
+ | | '''[[Conniver's Kunai]]''' | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | Base: 40 <br/>[[Crit]]: 120 ([[Backstab]]: 6x victim's current health) | ||
+ | | On a successful backstab, you absorb any remaining health your victim has. After filling your max of 60, the remainder of sapped health is turned into an overheal, which will cap at 180 health. This overheal dissipates over time, somewhat slower than the overheal of a medigun. | ||
+ | |- | ||
+ | ! [[Image:bigearner.png|100px]]<br/> | ||
+ | | '''[[Big Earner|The Big Earner]]''' | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | Base: 40 <br/>[[Crit]]: 120 ([[Backstab]]: 6x victim's current health) | ||
+ | | Recharges cloak 30% for every kill. -25 max health on wearer. | ||
+ | |- | ||
+ | ! [[Image:spycicle.png|100px]]<br/> | ||
+ | | '''[[Wanga Prick]]''' | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | Base: 40 <br/>[[Crit]]: 120 ([[Backstab]]: 6x victim's current health) | ||
+ | | On succesful backstab, you are automatically disguised you as the person you killed. Victim's corpse becomes invisible & they don't make any noise. Disables disguise kit when equipped. You can now change weapons on the disguises thanks to a recent update. | ||
+ | |- | ||
+ | |} | ||
==Playstyle== | ==Playstyle== |
Revision as of 06:38, 2 July 2013
The spy is a suave backstabbing rogue that has the ability to one-shot any class in the game with their knife. Spies are valued in that they can get important picks through the manipulation and deception of the enemy team. The spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the spy will usually target the enemy Demoman, Heavy or Medic and either get the Medic to pop his uber or to drop his uber. The Spy is also capable of incapacitating and destroying the Engineer's buildings.
Weapon Usage
Melee Weapons
The Spy's melee weapons are his most powerful when used properly. Every Spy melee weapon to date will instantly kill any enemy player from behind.
Weapon | Stats | Synergizes With | Does Not Synergize With | Average Viability | |
---|---|---|---|---|---|
Stock | Does 40 from the front 180 degrees of a player model Does the damage of 2x victim's current health from the back 180 degrees of a player model. All other knives share these characteristics unless otherwise stated. |
- | - | - | |
YER/Wanga Prick | On succesful backstab, you are automatically disguised you as the person you killed. Victim's corpse becomes invisible & they don't make any noise. Disables disguise kit when equipped. You can now change weapons on the disguises thanks to a recent update. | - | - | - | |
100px |
Conniver's Kunai | N/A | N/A | Base: 40 Crit: 120 (Backstab: 6x victim's current health) |
On a successful backstab, you absorb any remaining health your victim has. After filling your max of 60, the remainder of sapped health is turned into an overheal, which will cap at 180 health. This overheal dissipates over time, somewhat slower than the overheal of a medigun. |
100px |
The Big Earner | N/A | N/A | Base: 40 Crit: 120 (Backstab: 6x victim's current health) |
Recharges cloak 30% for every kill. -25 max health on wearer. |
Wanga Prick | N/A | N/A | Base: 40 Crit: 120 (Backstab: 6x victim's current health) |
On succesful backstab, you are automatically disguised you as the person you killed. Victim's corpse becomes invisible & they don't make any noise. Disables disguise kit when equipped. You can now change weapons on the disguises thanks to a recent update. |
Playstyle
6v6
Main Article: Spy (6v6)
In 6v6, the Spy is considered an offclass. It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's uber).
Highlander
Main Article: Spy (Highlander)
In highlander, the spy has the same role: it is often used to pick the enemy Medic, Heavy, Demoman, or other picks most valuable at certain moments (most often the Engineer). Spies in Highlander must be aware that the enemy team has a full-time Pyro and is spychecking more often, leaving the Spy with less opportunities for picks.
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a Medic is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.
External Links
DarkNecrid's Comprehensive Pub & Competitive Spy Guide RJ (talk) 19:30, 1 July 2013 (WEST)