Difference between revisions of "Spy (6v6)"
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− | ==Strategies== | + | ==Strategies + Tips== |
+ | -Always focus on the Medic. If you have to, pick the Demoman, but there is only one try when running a Spy. Make it worth it. | ||
− | Add strats here! | + | Add more strats and tips here! |
Revision as of 23:05, 30 June 2013
Overview
The spy is considered an offclass in the sixes metagame. As a very weak class, the Spy is designed to get behind the enemy team and get one pick to turn the advantage in a round. Most often, this pick is the enemy Demoman or Medic and the objective is to use the opposing team's uber. The spy relies on the ability to be unexpected. Thus, it is rare to run a Spy more than once or twice during a full game. As a spy, there is often only one chance to get a pick on the opposing team, before the spy's cover is blown and it is thereafter expected. For a spy to be "worth it" it must pick the enemy Demoman, Medic, or (when applicable) Heavy. As it is often a Scout or Soldier that offclasses to Spy, a pick on an opposing Scout or Soldier (or any offclass besides Heavy and Engineer) would be considered a trade and not a pick and would not create a sufficient advantage.
Strategies + Tips
-Always focus on the Medic. If you have to, pick the Demoman, but there is only one try when running a Spy. Make it worth it.
Add more strats and tips here!