Difference between revisions of "King of the Hill"

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[[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]
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|image= Viaduct.png
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like [[5CP]].
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|caption= [[Product]], one of the staple koth maps
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|released= August 13, 2009
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|official= 1
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|gamemode1= 6v6
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|gamemode2= 4v4
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|gamemode3= Hl
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|popularity= staple
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|officialwiki= King_of_the_Hill}}
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King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions similarly to [[5CP]].
  
 
==Gameplay==
 
==Gameplay==
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.
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In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to count down and their respawn time is increased.  When the other team captures the point, the other team's timer stops, their timer starts to tick down, and their respawn times are increased.  The first team whose clock reaches 0:00 wins the round.  However, if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point completely to advance their timer.
  
''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times.
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== See Also ==
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* [[Payload|Payload]]
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* [[5CP|Control Point]]
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* [[Attack/Defend|Attack/Defend]]
  
 
{{Navbox
 
{{Navbox
| title = [[Maplist|List of KotH maps commonly played in competitive TF2]]
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| title = [[Maplist|List of King of the Hill maps commonly played in competitive TF2]]
| group1 = [[6v6]]
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| group1 = [[4v4]]
| list1 = [[koth_ashville]] · [[koth_pro_viaduct]]
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| list1 = [[Badlands]]<!--
| group2 = [[Highlander|HL]]
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-->{{md}}[[Product]]<!--
| list2 = [[koth_ashville]] · [[koth_pro_viaduct]] · [[koth_lakeside_final]] · [[koth_arctic]]
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-->{{md}}[[Airfield]]
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| group2 = [[6v6]]
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| list2 = [[Coalplant]]<!--
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-->{{md}}[[Product]]
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| group3 = [[Highlander]]
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| list3 = [[Ashville]]<!--
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-->{{md}}[[Lakeside]]<!--
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-->{{md}}[[Product]]<!--
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-->{{md}}[[Ramjam]]
 
}}
 
}}

Latest revision as of 11:53, 20 October 2021

[e][h] King of the Hill
Product.png
Product, one of the staple koth maps
Mode Information
First Released:
August 13, 2009
Official Mode:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions similarly to 5CP.

Gameplay[edit]

In a King of The Hill map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to count down and their respawn time is increased. When the other team captures the point, the other team's timer stops, their timer starts to tick down, and their respawn times are increased. The first team whose clock reaches 0:00 wins the round. However, if the point has capture time on it when one team's timer reaches 0, the game will go into overtime, where the defending team must reverse the capture fully or the attacking team must capture the point completely to advance their timer.

See Also[edit]