Difference between revisions of "Rocket Jumping"
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− | '''Rocket Jumping''' is a skill that turns | + | '''Rocket Jumping''' is a skill that turns Soldier, the second slowest class in TF2, into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting; the sky. However, this comes at the cost of the user's health. |
==6v6 Roamer== | ==6v6 Roamer== |
Latest revision as of 15:38, 15 January 2018
Rocket Jumping is a skill that turns Soldier, the second slowest class in TF2, into one of the most mobile, evasive and aggressive forces in the game. As a Soldier, a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting; the sky. However, this comes at the cost of the user's health.
6v6 Roamer[edit]
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only allowed in ETF2L in Season 14.
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.
Rollouts[edit]
With most rollouts, the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look here for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.
Bombing[edit]
Frequently used to get a Pick and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.
Distractions[edit]
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting spammed, a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.
Jump Servers[edit]
The best way to learn to rocket jump efficiently is by practice. Jump servers are a very popular way people gather to practice jumping. You can find some of the most popular ones on Teamfortress.tv Server List or Fakkelbrigade Server List
Video Tutorials[edit]
The Ultimate TF2 Rocket Jumping Tutorial has been used by new jumpers for years in order to start to understand the complexities of jumping.