Difference between revisions of "Pyro"
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{{main|Pyro (6v6)}} | {{main|Pyro (6v6)}} | ||
− | In 6v6, the Pyro is considered an [[offclass]]. Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic | + | In 6v6, the Pyro is considered an [[offclass]]. Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über and projectile spam from the Soldier and Demo through the use of the airblast mechanic. This situational use of the class allows the defending team to counter the enemy team when in disadvantage, against uber it allows the team to gain precious time, often enough for the team to get uber in time to defend last even counter-push if the pyro manages to hold the whole uber back. It has been tried and experiemented through the years as a full time competitive class and while it is encouraged in some [[Competitive_Formats#Other|competitive gamemodes]] it doesn't work in 6v6 because of the lack of mobility and low damage output of this class. |
==Highlander== | ==Highlander== |
Revision as of 14:22, 8 August 2013
The Pyro is a class who wields a Flamethrower as its main weapon. Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the airblast mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.
6v6
- Main article: Pyro (6v6)
In 6v6, the Pyro is considered an offclass. Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über and projectile spam from the Soldier and Demo through the use of the airblast mechanic. This situational use of the class allows the defending team to counter the enemy team when in disadvantage, against uber it allows the team to gain precious time, often enough for the team to get uber in time to defend last even counter-push if the pyro manages to hold the whole uber back. It has been tried and experiemented through the years as a full time competitive class and while it is encouraged in some competitive gamemodes it doesn't work in 6v6 because of the lack of mobility and low damage output of this class.
Highlander
- Main article: Pyro (Highlander)
In Highlander, the Pyro is considered a support class. The Pyro's main job in Highlander is to protect the Medic. It also has the jobs of displacing and neutralizing enemy ubers, spychecking to neutralize the enemy Spy, protecting its team's sentry gun by deflecting projectiles, and providing flank support when required. The pyro most commonly positions himself around the combo, so as to allow them to deal a lot of damage to the enemy team's damage dealing classes like heavy or demoman, without having to focus on classes like spies or scouts. This allows for the rest off your team to co-ordinate a push. Alternatively, if his team is aware enough off the enemy spy, then the pyro could take the role of a roaming pyro. This involves the pyro flanking the enemy team, and trying to deal a lot of damage, possibly to get a pick on the medic, which could then allow your team to push in.
Weapons
- Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.
Primary
Template:Class Pyro Primary Table
Secondary
Template:Class Pyro Secondary Table
Melee
Template:Class Pyro Melee Table