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  • 24 bytes (3 words) - 06:13, 12 April 2015

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  • | scout2 = {{Player link|br|FiRe}} | scout2 = {{Player link|br|FiRe}}
    3 KB (367 words) - 19:04, 4 December 2019
  • | scout2 = {{Player link|br|FiRe}} | scout2 = {{Player link|br|FiRe}}
    5 KB (704 words) - 18:37, 8 August 2020
  • *The Pyro can stall a few Kritzkrieg stickies with good timing, but the fire rate of uncharged stickies means that if the Demoman gets into mid-range, t *When playing against Pyros, it's best not to fire reflectable projectiles at mid/long range at them, because they could send
    4 KB (736 words) - 09:42, 2 September 2021
  • ...the Medic and a detriment to any opponent who tries to get in his range of fire. As a deadly class in close quarters, the Heavy makes the best pocket candi ...ot ever go below 300 HP, as his lack of mobility combined with enemy focus fire will take him down quickly at that point. Because of that, even though his
    3 KB (587 words) - 22:31, 13 February 2019
  • ...Bonk! Atomic Punch''' - Used to scout the enemy's positioning, dodge enemy fire and get behind the opponent, enabling flanking opportunities. Sometimes als ...Useful for large groups, but rarely utilised by players. Also extinguishes fire.
    6 KB (1,071 words) - 16:53, 9 March 2023
  • | scout2 = {{Player link|br|FiRe}}
    2 KB (220 words) - 01:04, 31 January 2023
  • ...ge. By dealing fire damage, Pyro will charge "Mmmph" at a rate of 1% per 3 fire damage dealt. Once the Mmmph meter is full, Pyro can activate it by tauntin ...g enemy dead-on, it will deal 3x damage, making the weapon a sort of rapid-fire Flare Gun. Airblasting with the weapon takes 1.6 seconds to reload, making
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  • | The Fire Ferrets
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  • | [[GlobalClan Fire]] | image = GlobalClan Fire Logo.png
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  • ...new players. Some good competitive players was invited, like: [[Néss]], [[FiRe]], [[Insanez0rd]] and [[jão]].
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  • |scout2=fire |scout2flag=br
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  • ...is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects an ...ght. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreas
    11 KB (1,817 words) - 16:53, 16 August 2023
  • ...ers, allowing for multiple kills with one shot. However, it is not able to fire no-scope shots, and its tracer rounds mean that the Sniper's position is ea ...is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely
    12 KB (2,022 words) - 03:39, 24 November 2020
  • ...nk! Atomic Punch allows him to distract the enemy team and kite Sentry Gun fire. As long as Scout stays alive and aware, opportunities to flank and ambush ...The '''Soda Popper''' is similar to the Force-a-Nature with its increased fire rate and two shot clip. However, instead of dealing knockback, it has a muc
    17 KB (2,880 words) - 01:54, 25 March 2024
  • | Fire Axe = 1 | Fire Breathing Rubber Duckies
    7 KB (792 words) - 01:03, 2 October 2017
  • ...nd less for splash damage. Its "cooking" mechanic also slows its effective fire rate; even with Double-Donks, it deals less damage-per-second than any of D ...est at mid-range, but can be charged by holding the primary-fire button to fire long-range shots, at the cost of attack speed. A single stickybomb (general
    21 KB (3,473 words) - 02:45, 9 December 2023
  • ...and his teammate a 75% damage resistance to either bullets, explosives, or fire, as well as negating critical hits. ...ghlander Mode, where the enemy team has access to bullets, explosives, and fire, forcing Medic to use multiple ÜberCharges at once and effectively reducin
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  • ...nit of metal. When the Rescue Ranger is deployed, Engineer can use the alt-fire button (Right-Click by default) to pick up any building within his line of ...at point-blank range. Outside of this range, it does nothing. On secondary fire, it consumes 65 metal and fires a large ball of energy that destroys most p
    15 KB (2,489 words) - 10:51, 21 March 2023
  • |team=Arctic Fire Enable
    5 KB (669 words) - 03:20, 4 March 2018
  • ...ying to escape. The Huo Long Heater will set any Spy close to the Heavy on fire.
    4 KB (688 words) - 08:31, 31 October 2013
  • ...o provide fire support during the midfight. Either supporting with shotgun fire or wrangling it to ward off jumpers are viable strategies. After the midfig
    9 KB (1,585 words) - 01:47, 9 March 2023
  • | R2W8team = Team #6 (Fire) | R2W8score = 4
    5 KB (731 words) - 14:38, 13 May 2016
  • ...amage per second, but suffers at mid-to-long range thanks its wide cone of fire. It is selected in maps with cramped corridors and little open space, such ...ly counteracts its reduced damage output, but may be useful as suppressive fire when preventing enemies from passing through a chokepoint. Also worth notin
    15 KB (2,489 words) - 01:23, 20 February 2024
  • ...good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge.
    5 KB (790 words) - 17:09, 4 November 2015
  • ...nation power, Spy has significantly less potential than Sniper; Sniper can fire multiple times and get multiple picks, but Spy usually only gets one chance ...will melt (preventing him from attacking with it) and protect Spy from all fire damage for one second. He will be immune to afterburn for 10 seconds, makin
    15 KB (2,547 words) - 01:18, 20 February 2024
  • ...Pyros that reduce healing with the primaries, Kritzkrieg or simply focused fire from the opposing team. ...s that give 75% resistance to one of three damages: Explosive, Bullet, and Fire and 100% crit immunity. It also increases the survivability of the Medic an
    10 KB (1,806 words) - 19:35, 11 August 2023
  • *Focus fire is the most reliable way to kill a Heavy. Once you get the Heavy down, the
    5 KB (824 words) - 17:42, 25 March 2016
  • |scout2=FiRe |scout2flag=br
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  • * It is not allowed to fire rockets at each other at map start.
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  • | Fire Axe =1
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  • | Fire Axe =
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  • ...nd a spark on the Medi Gun. The ÜberCharge is deployed using the secondary fire button. It drains at a rate of 12.5% per second, regardless of the secondar
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  • | Fire Axe =1
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  • |pocket=FiRe|pocketflag=br
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  • | A Song of Ice and Fire
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  • |six=fire|sixflag=br |sixclass=Sniper
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  • ...ng rockets and then reloading, Soldier must load up to three rockets, then fire. Loading additional rockets will cause the launcher to overload, damaging S ...ul shot that mini-crits, disables Engineer's buildings and sets enemies on fire. However, it only deals 20% damage to buildings and only mini-crits when it
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  • |scout2=FiRe |scout2flag=br
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  • ...deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, t
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  • ...nd walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the
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  • ...nd walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the
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  • Focus, or also known as Focus-Fire, is when most classes on a team all attack the same player, usually a targe
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