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Pyro (Highlander)
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=== Primary === ==== The Degreaser ==== The Degreaser is the most widely used flame thrower in competitive play due to its 60% faster weapon deploy time and 30% faster weapon holster time. This allows the Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -66% afterburn damage penalty is a negligible downside to The Degreaser due to the fact that there are many, many ways to nullify afterburn, from inherent immunities, health regen and getting healed by a Medic or healthpack. Its fire particle damage is also nearly identical to the stock Flame Thrower, due to the way the game engine handles rounding. The Degreaser was popularized when the "Puff and Sting" combination was considered the strongest load out for the Pyro, which involved setting a target alight with the Degreaser, then using the faster weapon switch to take out the Axtinguisher, gaining the critical damage bonus from it. Nowadays, the Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier, since the switch time on the Stock Flame Thrower is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects and getting to your melee weapon quickly, which can be crucial when running the Homewrecker. ==== The Flamethrower ==== While it is the base on which other Flame Throwers are built off of, the stock Flame Thrower doesn't provide the same level of utility that the Degreaser offers, and is thus seldomly used in competitive play. The Stock is not the worst weapon, and still allows the Pyro to perform his usual responsibilities, only impaired by a moment of switch time. The Stock can also encourage a more aggressive style of play from the Pyro due to the presumed increased damage compared to the Degreaser, but this is usually looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone. ==== The Backburner ==== The Backburner is intended for flanking and scoring critical hits from behind. Unfortunately, competitively, Pyro is much more of a support class: protecting the Engineer and the combo and reflecting incoming projectiles. Thus, the Backburner has little to no use in competitive play, due to the fact that a flanking Backburner Pyro is simply a worse Spy, and also due to the fact that the Backburner's hefty airblast penalty is crippling to your team's defense. ==== The Phlogistinator ==== The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), its sufficient usage is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment.
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