Editing Trickstabs
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Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline. | Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline. | ||
− | === | + | ===Ghost Stab=== |
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to "catch" you, strafe the other way and stab them. | If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to "catch" you, strafe the other way and stab them. | ||
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===Drop Stab=== | ===Drop Stab=== | ||
− | Dropping from a great height | + | Dropping from a great height and if needed airstrafing to get behind the target and stab them before touching the ground. In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time. |
This stab can be practiced on tr_walkway_rc2. | This stab can be practiced on tr_walkway_rc2. | ||
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The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail. | The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail. | ||
− | === | + | ===Breast Milk Stab=== |
+ | A deprecated fad term for approaching a stab from above an enemy at a 10 - 20 degree angle. Initially proposed by the spy "tf2klown" in 2012 as a joke, the term picked up popularity in 2019 and 2020 due to consistent references by influential spies such as swipez referencing it in both his discord server and in several (now deleted) short videos. The term had multiple interpretations due to its nature as a prevalent joke fad name, but the general consensus was that this stab referred to a quick and shallow surf stab. | ||
− | + | It was also sometimes used to describe a "telestab" because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of "shallow surf" or just simply calling the stab a "surfstab". | |
− | It was also sometimes used to describe a "telestab" because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of "shallow surf" or just simply calling the stab a | ||
===Moonwalk Stab=== | ===Moonwalk Stab=== | ||
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===Backpedal Stab=== | ===Backpedal Stab=== | ||
If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side. | If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side. | ||
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