Editing Template:Class soldier primary table

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! class="header" width="43%" | Info
 
! class="header" width="43%" | Info
 
|-
 
|-
! [[Image:128px-Rocket_Launcher.png|link=http://wiki.teamfortress.com/wiki/Rocket_Launcher]]<br /><small>'''Stock'''</small><br />'''[[Rocket Launcher]]'''
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! [[Image:128px-Rocket_Launcher.png|link=http://wiki.teamfortress.com/wiki/Rocket_Launcher]]<br /><small>'''Stock'''</small><br />'''Rocket Launcher'''
 
| align="center" | [[Image:Killicon_rocket_launcher.png]]
 
| align="center" | [[Image:Killicon_rocket_launcher.png]]
 
| align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font>
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| align="left"| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.
 
| align="left"| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.
 
|-
 
|-
! [[Image:128px-Original.png|link=http://wiki.teamfortress.com/wiki/Original]]<br /><small>'''Promotional'''</small><br />'''[[Original]]'''
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! [[Image:128px-Original.png|link=http://wiki.teamfortress.com/wiki/Original]]<br /><small>'''Promotional'''</small><br />'''Original'''
 
| align="center" | [[Image:Killicon_original.png]]
 
| align="center" | [[Image:Killicon_original.png]]
 
| align="left"| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.
 
| align="left"| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.
 
|-
 
|-
! [[Image:128px-Direct_Hit.png|link=http://wiki.teamfortress.com/wiki/Direct_Hit]]<br /><small>'''Unlock'''</small><br />'''[[Direct Hit]]'''
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! [[Image:128px-Direct_Hit.png|link=http://wiki.teamfortress.com/wiki/Direct_Hit]]<br /><small>'''Unlock'''</small><br />'''Direct Hit'''
 
| align="center" | [[Image:Killicon_direct_hit.png]]
 
| align="center" | [[Image:Killicon_direct_hit.png]]
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
| align="left"| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and destroying level 3 buildings in 2 shots, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster
+
| align="left"| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster
 
|-
 
|-
! [[Image:128px-Black_Box.png|link=http://wiki.teamfortress.com/wiki/Black_Box]]<br /><small>'''Craft'''</small><br />'''[[Black Box]]'''
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! [[Image:128px-Black_Box.png|link=http://wiki.teamfortress.com/wiki/Black_Box]]<br /><small>'''Craft'''</small><br />'''Black Box'''
 
| align="center" | [[Image:Killicon_black_box.png]]
 
| align="center" | [[Image:Killicon_black_box.png]]
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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| align="left"| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.
 
| align="left"| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.
 
|-
 
|-
! [[Image:128px-Rocket_Jumper.png|link=http://wiki.teamfortress.com/wiki/Rocket_Jumper]]<br /><small>'''Craft'''</small><br />'''[[Rocket Jumper]]'''
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! [[Image:128px-Rocket_Jumper.png|link=http://wiki.teamfortress.com/wiki/Rocket_Jumper]]<br /><small>'''Craft'''</small><br />'''Rocket Jumper'''
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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| align="left"| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.
 
| align="left"| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.
 
|-
 
|-
! [[Image:128px-Liberty_Launcher.png|link=http://wiki.teamfortress.com/wiki/Liberty_Launcher]]<br /><small>'''Craft'''</small><br />'''[[Liberty Launcher]]'''
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! [[Image:128px-Liberty_Launcher.png|link=http://wiki.teamfortress.com/wiki/Liberty_Launcher]]<br /><small>'''Craft'''</small><br />'''Liberty Launcher'''
 
| align="center" | [[Image:Killicon_liberty_launcher.png]]
 
| align="center" | [[Image:Killicon_liberty_launcher.png]]
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>
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| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
| align="left"| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. It is usually banned in 6s because it pretty much locks down both of the scouts on the other team. This weapon doesn't see a lot of use, and is widely considered a crutch.  
+
| align="left"| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.
 
|-
 
|-
! rowspan="2" | [[Image:128px-Cow_Mangler.png|link=http://wiki.teamfortress.com/wiki/Cow_Mangler_5000]]<br /><small>'''Craft'''</small><br />'''[[Cow Mangler 5000]]'''
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! rowspan="2" | [[Image:128px-Cow_Mangler.png|link=http://wiki.teamfortress.com/wiki/Cow_Mangler_5000]]<br /><small>'''Craft'''</small><br />'''Cow Mangler 5000'''
 
| align="center"| [[Image:Killicon_cow_mangler_5000.png]]  
 
| align="center"| [[Image:Killicon_cow_mangler_5000.png]]  
 
| align="center" bgcolor="indianred" rowspan="2"| <font color="white"> No </font>
 
| align="center" bgcolor="indianred" rowspan="2"| <font color="white"> No </font>
 
| align="center" bgcolor="indianred" rowspan="2"| <font color="white"> No </font>
 
| align="center" bgcolor="indianred" rowspan="2"| <font color="white"> No </font>
| align="center" bgcolor="indianred" rowspan="2" | <font color="white"> No </font>
+
| align="center" bgcolor="indianred" rowspan="2" | <font color="black"> No </font>
 
| align="center" bgcolor="lightgreen" rowspan="2" | <font color="black"> Yes </font>
 
| align="center" bgcolor="lightgreen" rowspan="2" | <font color="black"> Yes </font>
 
| rowspan="2" align="left"| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.
 
| rowspan="2" align="left"| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.
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| align="center" | [[Image:Killicon_fire.png]]
 
| align="center" | [[Image:Killicon_fire.png]]
 
|-
 
|-
! [[Image:128px-Beggars_Bazooka.png|link=http://wiki.teamfortress.com/wiki/Beggar's_Bazooka]]<br /><small>'''Craft'''</small><br />'''[[Beggar's Bazooka]]'''
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! [[Image:128px-Beggars_Bazooka.png|link=http://wiki.teamfortress.com/wiki/Beggar's_Bazooka]]<br /><small>'''Craft'''</small><br />'''Beggar's Bazooka'''
 
| align="center" | [[Image:Killicon_beggar's_bazooka.png]]
 
| align="center" | [[Image:Killicon_beggar's_bazooka.png]]
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>
 
| align="center" bgcolor="indianred" | <font color="white"> No </font>

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