Editing Spy (6v6)
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− | As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected. For a Spy offclass to be considered "worth it", he must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]]. As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and will often not create a sufficient advantage. | + | ==Overview== |
+ | The Spy is considered an [[offclass]] in the [[6v6]] [[metagame]]. As a low health class, the Spy is designed to get behind the enemy team and get a [[Glossary#Metagame terms|Pick]] to turn the advantage in his teams favor. Most often, this pick is the enemy [[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber. The spy relies on the ability to be unexpected. Thus, it is rare to run a Spy more than once or twice during a full game. As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected. For a Spy offclass to be considered "worth it", he must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]]. As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and will often not create a sufficient advantage. | ||
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==Strategies + Tips== | ==Strategies + Tips== | ||
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*Your cloak management and movement are the most important attributes of going for your pick. Conserve your cloak, learn ammo pack locations, and try to move as quick as possible whilst at the same time avoiding as much spam as possible. | *Your cloak management and movement are the most important attributes of going for your pick. Conserve your cloak, learn ammo pack locations, and try to move as quick as possible whilst at the same time avoiding as much spam as possible. | ||
− | *Disguising as | + | *Disguising as an enemy Scout does not lose any speed like you would if you disguised as an enemy [[Demoman |Demo]] or [[Soldier]]. Jump and crouch a lot to disguise your slower speed. |
*When pushing last, you can disguise as a friendly Sniper and peek at the enemy to give the impression you are playing Sniper instead of Spy, because teams almost never run two pick classes. | *When pushing last, you can disguise as a friendly Sniper and peek at the enemy to give the impression you are playing Sniper instead of Spy, because teams almost never run two pick classes. | ||
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*If your pick is successful and there is no other immediate backstab available, use your Revolver and deal as much damage as possible to the next most important targets (the Demoman or Pocket Soldier). | *If your pick is successful and there is no other immediate backstab available, use your Revolver and deal as much damage as possible to the next most important targets (the Demoman or Pocket Soldier). | ||
− | *If available, the Cloak & Dagger is an excellent tool in timing your pick. Consider it at all times, especially when pushing last | + | *If available, the Cloak & Dagger is an excellent tool in timing your pick. Consider it at all times, especially when pushing last. |
*If available, another way to play is to use the Dead Ringer. You can fake the death of an important class, such as Demo, Medic or Heavy, make them push, and then have an even fight with your full team against theirs. However this is very situational and can instantly reveal your presence as a Spy against knowledgeable players, leaving you at a disadvantage due to the Dead Ringer's predictability. | *If available, another way to play is to use the Dead Ringer. You can fake the death of an important class, such as Demo, Medic or Heavy, make them push, and then have an even fight with your full team against theirs. However this is very situational and can instantly reveal your presence as a Spy against knowledgeable players, leaving you at a disadvantage due to the Dead Ringer's predictability. | ||
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== Counters == | == Counters == | ||
− | *The key to beating a Spy is awareness. Be wary of Scouts or | + | *The key to beating a Spy is awareness. Be wary of Scouts or roamers suiciding, they could be switching to Spy. In matches, stalk the other team so you can see if they have a player who likes to play Spy. |
*If you suspect they have a Spy, you can keep the Medic's back to a corner for maximum protection, or have him stand in a difficult-to-reach place (like the tank on cp_snakewater last) or both. | *If you suspect they have a Spy, you can keep the Medic's back to a corner for maximum protection, or have him stand in a difficult-to-reach place (like the tank on cp_snakewater last) or both. | ||
− | * | + | *Go Pyro for a second and spray flames around. |
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− | * | + | *When checking hiding spots, remember that Spies like to stand on props. Check vertically as well as horizontally! |
*Jumping and spamming crouch makes it more difficult to be headshot by the Ambassador. | *Jumping and spamming crouch makes it more difficult to be headshot by the Ambassador. |