Editing Spy (6v6)
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− | As a Spy, there is often only one chance to get a pick on the opposing team before the | + | ==Overview== |
+ | The spy is considered an [[offclass]] in the sixes [[metagame]]. As a low health class, the Spy is designed to get behind the enemy team and get a [[pick]] to turn the advantage in his teams favor. Most often, this pick is the enemy [[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber. The spy relies on the ability to be unexpected. Thus, it is rare to run a Spy more than once or twice during a full game. As a spy, there is often only one chance to get a pick on the opposing team, before the spy's cover is blown and it is thereafter expected. For a spy to be "worth it" he must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]]. As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and will often not create a sufficient advantage. | ||
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==Strategies + Tips== | ==Strategies + Tips== | ||
+ | -Always focus on the Medic. If you have to, pick the [[Demoman]], but there is only one try when running a Spy. Make it worth it. | ||
− | + | -Try to make sure that you time your attack as spy with your team. If you attack when the enemy team is preoccupied by your combos spam you have a much higher chance to get a pick. | |
− | + | -Be patient! Sometimes waiting for just a moment will give you the opening you need to get a pick, but don't wait too long or your opportunity might be lost. | |
− | + | -Be sure to walk backwards. | |
− | + | == See Also == | |
− | * | + | * [[6v6]] |
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[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] |