Editing Spy (6v6)
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− | As a Spy, there is often only one chance to get a pick on the opposing team before the | + | ==Overview== |
− | + | The spy is considered an [[offclass]] in the sixes metagame. As a very weak class, the Spy is designed to get behind the enemy team and get one [[pick]] to turn the advantage in a round. Most often, this pick is the enemy [[Demoman]] or [[Medic]] and the objective is to use the opposing team's uber. The spy relies on the ability to be unexpected. Thus, it is rare to run a Spy more than once or twice during a full game. As a spy, there is often only one chance to get a pick on the opposing team, before the spy's cover is blown and it is thereafter expected. For a spy to be "worth it" it must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]]. As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and would not create a sufficient advantage. | |
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− | + | ==Strategies + Tips== | |
− | + | -Always focus on the Medic. If you have to, pick the Demoman, but there is only one try when running a Spy. Make it worth it. | |
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− | + | Add more strats and tips here! | |
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