Editing Soldier (Highlander)

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[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
 
[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
In the standard [[6v6]] format, Soldier boasts high mobility and damage, and is vital to his team's success. Unfortunately, in Highlander, he is easily denied by classes not generally run in Sixes; his rocket jumping is greatly hampered by Engineer and Heavy, and his slow ground-speed makes him an easy kill for the enemy Sniper. As such, he is arguably the least important class in the Highlander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper.
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The Soldier is probably the weakest and the least important class in a Highlander team; the presence of classes which are not run in [[6v6]] that can deny the Soldier very easily causes the Soldier's job to be limited to distracting and roaming, trying to pick off important targets.
 
 
  
 
== Gameplay ==
 
== Gameplay ==
 
The Soldier's role is quite similar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the [[Scout (Highlander)|Scout]], the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.
 
The Soldier's role is quite similar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the [[Scout (Highlander)|Scout]], the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.
  
Sometimes, the Soldier will be sent on suicide missions to in order to kill one of the combo classes or forcing the enemy Uber.
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Sometimes, the Soldier will be sent in to suicide on the enemy team, aiming to achieve a particular objective; killing one of the combo classes or forcing the enemy Uber.
  
Other responsibilities of the Soldier include destroying minisentries on [[King of the Hill]] maps and utilizing hiding spots to surprise unsuspecting enemies.
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Other responsibilities of the Soldier include destroying minisentries on [[King of the Hill]] maps and utilizing hiding spots to surprise an unsuspecting enemy.
  
 
== Unlockable weapons ==
 
== Unlockable weapons ==
It is very rare that Soldier will use his stock loadout in Highlander; several of his unlocks improve his ability to gain key picks or distract the enemy team.
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It is very rare that a Soldier will use the stock loadout; there are many options that are considered superior.
  
 
=== Primary weapons ===
 
=== Primary weapons ===
* '''Direct Hit''' - Utilized particularly on [[Payload]] and [[Attack/Defend]] maps. Thanks to the 25% damage bonus, the Direct Hit excels at destroying Level 3 sentries before the enemy Engineer can react.
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* '''Direct Hit''' - Utilized particularly on [[Payload]] and [[Attack/Defend]] maps. Thanks to the increased damage, the Direct Hit excels at taking down Level 3 sentries.
* '''Black Box''' - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability. Its 'heal on hit' attribute allows Soldier to distract the enemy team significantly longer than with other launchers. As a trade-off, Soldier's bombing capabilities are greatly diminished, as the Black Box's reduced clip size makes it difficult for him to continue fighting after a rocket jump.
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* '''Black Box''' - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability with the +20 health on hit benefit, which allows him to distract the enemy team more than with the other launchers. It has a diminished bombing capability, as only two rockets can be used on a Medic after jumping.
  
 
=== Secondary weapons ===
 
=== Secondary weapons ===
* '''Buff Banner''' - Often used when Soldier joins his team's combo instead of bombing. If he can survive long enough, the Buff Banner grants him and his teammates greatly increased damage output, forcing the enemy to retreat or die.
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* '''Buff Banner''' - Used by Soldiers with high survivability, the Buff Banner allows the player to maximize his and his team's damage output, granting him and his teammates a 10-second minicrit boost.
* '''Gunboats''' - The Gunboats reduce rocket jumping self-damage, increasing Soldier's health pool before bombing and improving his chances of gaining a key pick.
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* '''Gunboats''' - The Gunboats reduce the rocket jumping self-damage, increasing his chances to get a pick by bombing.
* '''Concheror''' - Grants minor passive health regeneration and a deployable buff that increases movement speed to Soldier and his teammates and returns damage dealt as health. Good for both defensive holds and offensive pushes.
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* '''Concheror''' - Grants passive health regeneration and a deployable buff that increases movement speed around the soldier and returns damage dealt as health. Good for holding areas and works well with coordinated pushes.
  
 
=== Melee weapons ===
 
=== Melee weapons ===
* '''Escape Plan''' - Used more often in 6v6, the Escape Plan's speed boost increases Soldier's chances of surviving while on low health.
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* '''Escape Plan''' - Used by 6v6 Soldiers, the Escape Plan increases the possibility of surviving while low on health by giving the player a speed boost.
* '''Pain Train''' - Sometimes used by Soldiers to aid their team with its doubled capture rate.
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* '''Pain Train''' - Sometimes used by Soldiers to aid their team with the Pain Train's doubled capture speed.
* '''Disciplinary Action''' - Often used on large maps without setup time, to help the slower classes get to the front lines as quickly as possible.
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* '''Disciplinary Action''' - Often used on longer maps without setup time, to help the slower classes get to the front lines in the shortest time possible.
  
 
== See also ==
 
== See also ==

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