Editing Rollout

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===Highlander===
 
===Highlander===
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.
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Depending on the map, there are a variety of tactics that can be used on rollouts. However, one of the most useful tips is to make sure that your soldier is running the disciplinary action, as it allows your heavy and medic to get to mid a few seconds earlier than the enemy combo if used effectively. Additionally, it's not always worthwhile for your engineer to place a teleporter when the round starts on a 6v6 map - the four or five seconds extra it takes for him to get to mid will often shut him out, and as a result seriously hamper your team's midfight. Given that spawns shift when mid is captured, his teleporter will be useless if you win mid in any case; so getting him into the fight early, particularly if he's running minisentries, is often a good plan, and can put you at an initial player advantage.
  
 
==Stopwatch Rollouts==
 
==Stopwatch Rollouts==

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