Editing Rocket Launcher

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Soldier#Primary]]
+
{| border="0" cellpadding="5" cellspacing="0"
 +
|-
 +
| colspan="2" align="center" style="border: 1px solid darkgray;" width="160pt" |
 +
'''[{{urlencode:http://wiki.teamfortress.com/wiki/Rocket_Launcher|WIKI}} Rocket Launcher]'''
 +
| rowspan="4" |
 +
<p>The '''Rocket Launcher''' is the default primary weapon for the [[Soldier]].</p>
 +
<p>The Rocket Launcher is the most common rocket launcher used in [[6v6|6s]] play despite some leagues allowing alternatives such as the [[Direct Hit]]. The Rocket Launcher is usually the favourable choice due to a good <br>balance between damage, explosion radius and ammo clip size.</p>
 +
<p>A soldier's main source of mobility stems from the Rocket Launcher through the technique of [[Rocket Jumping]].</p>
 +
<p>Similar to most projectile weapons, the rockets fired are not exactly the same direction as the player is looking as they are created at the side of the player rather than the center. This can make close-range<br> rockets (where the effect is most noticeable) harder to connect. By default, rockets are created from the right-hand side but if the player uses flipped viewmodels they are produced on the left. Many players feel <br>they play better without this effect and use the [[Original]] which produces rockets at the center of the screen.</p>
 +
|-
 +
| colspan="2" align="center" style="border: 1px solid darkgray;"|
 +
[[File:128px-Rocket_Launcher.png|frameless|150px]]
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ESEA]] [[6v6|6s]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[UGC]] [[Highlander|HL]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[6v6|6s]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[Highlander|HL]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|}
 +
 
 +
<noinclude>
 +
 
 +
== Statistics ==
 +
{| class="wikitable"
 +
! Damage and function times !!
 +
|-
 +
!  Direct damage !!
 +
|-
 +
|  Maximum ramp-up          || 112
 +
|-
 +
|  Base damage              || 90
 +
|-
 +
|  Maximum fall-off          || 48
 +
|-
 +
|  Point blank      || 105-112
 +
|-
 +
|  Medium range      || 50-90
 +
|-
 +
|  long range        || 48-60
 +
|-
 +
|  Critical          || 270
 +
|-
 +
|  Mini-crit          || 122-151
 +
|-
 +
!  Function times !!
 +
|-
 +
|  Attack interval  || 0.8 s
 +
|-
 +
|  Initial reload      || 0.92 s
 +
|-
 +
|  Consecutive reload      || 0.8 s
 +
|-
 +
|}
 +
== History ==

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)