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[[File:Rocket jump.png|thumb|300px]]
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[[http://www.rocketjump.com/wp-content/uploads/2012/03/DefaultFeature.jpg]]
  
'''Rocket Jumping''' is a skill that turns Soldier, the second slowest class in TF2, into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting; the sky. However, this comes at the cost of the user's health.  
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As a [[Soldier]], you can perform a rocket jump by jumping and shooting a rocket near yourself simultaneously. This maneuver turns the second slowest class in TF2 after the [[Heavy]] into one of the most mobile, evasive and aggressive forces in the game. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage your opponents from a place they'll rarely look: the sky above them. However, this comes at the cost of the user's health.  
  
 
==6v6 Roamer==
 
==6v6 Roamer==
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only allowed in [[ETF2L]] in [[ETF2L 6v6 Season 14|Season 14]].
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In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the ETF2L league rules.
  
 
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.
 
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.
  
 
===Rollouts===
 
===Rollouts===
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.
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With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box)
  
===Bombing===
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== Jump Servers ==
Frequently used to get a [[Glossary#Metagame terms|Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.
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The best way to learn to rocket jump efficiently is by practice. Some jump servers include:
  
===Distractions===
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[http://www.gametracker.com/server_info/68.232.182.75:27015/ BBHOD Jump Server](68.232.182.75:27015)
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting [[spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.
 
  
== Jump Servers ==
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[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)
The best way to learn to rocket jump efficiently is by practice. Jump servers are a very popular way people gather to practice jumping.
 
You can find some of the most popular ones on [http://teamfortress.tv/servers/ Teamfortress.tv Server List] or [http://list.fakkelbrigade.eu/ Fakkelbrigade Server List]
 
  
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[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)
 
== Video Tutorials ==
 
== Video Tutorials ==
 
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.
 
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.

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