Editing Pyro (Highlander)

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Latest revision Your text
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== Unlockable weapons ==
 
== Unlockable weapons ==
=== Primary ===
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=== Primaries ===
  
 
==== The Degreaser ====
 
==== The Degreaser ====
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The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), its sufficient usage is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment.
 
The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), its sufficient usage is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment.
  
=== Secondary ===
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=== Secondaries ===
  
 
==== The Shotgun ====
 
==== The Shotgun ====
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the panic attack is a sidegrade to the shotgun trading off midrange damage for close range damage giving pyro the highest single target damage possible when paired with the degreaser thanks to its 50% deployment speed at longer ranges it will do a poor 13-4 damage do to its -20 damage penalty along side the spread getting larger and larger the more you fire it where the panic attack shines is switching between your flamethrower and the panic attack to do large burst damage allowing pyro to take on a non overhealed heavy and allows pyro to go toe to toe with scouts a fair choice  
 
the panic attack is a sidegrade to the shotgun trading off midrange damage for close range damage giving pyro the highest single target damage possible when paired with the degreaser thanks to its 50% deployment speed at longer ranges it will do a poor 13-4 damage do to its -20 damage penalty along side the spread getting larger and larger the more you fire it where the panic attack shines is switching between your flamethrower and the panic attack to do large burst damage allowing pyro to take on a non overhealed heavy and allows pyro to go toe to toe with scouts a fair choice  
  
=== Melee ===
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=== Melees ===
  
 
==== The Powerjack ====
 
==== The Powerjack ====

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