Editing Pyro (Highlander)
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==== The Degreaser ==== | ==== The Degreaser ==== | ||
− | The Degreaser is the most widely used flame thrower in competitive play due to its 60% faster weapon | + | The Degreaser is the most widely used flame thrower in competitive play due to its 60% faster weapon switch time and damage debuffs that aren't very relevant. This allows the Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -25% damage penalty is a negligible downside to The Degreaser due to the fact that the Pyro is primarily a defensive class, and does not need the damage that other flame throwers provide for offensive purposes. It also matters less in that there are many, many ways to nullify afterburn, from inherent immunities, health regen and getting healed by a Medic or healthpack. Its fire particle damage is also nearly identical to the stock Flame Thrower, due to the way the game engine handles rounding. The Degreaser was popularized when the "Puff and Sting" combination was considered the strongest load out for the Pyro, which involved setting a target alight with the Degreaser, then using the faster weapon switch to take out the Axtinguisher, gaining the critical damage bonus from it. Nowadays, the Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier, since the switch time on the Stock Flame Thrower is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects and getting to your melee weapon quickly, which can be crucial when running the Homewrecker. |
==== The Flamethrower ==== | ==== The Flamethrower ==== | ||
While it is the base on which other Flame Throwers are built off of, the stock Flame Thrower doesn't provide the same level of utility that the Degreaser offers, and is thus seldomly used in competitive play. The Stock is not the worst weapon, and still allows the Pyro to perform his usual responsibilities, only impaired by a moment of switch time. The Stock can also encourage a more aggressive style of play from the Pyro due to the presumed increased damage compared to the Degreaser, but this is usually looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone. | While it is the base on which other Flame Throwers are built off of, the stock Flame Thrower doesn't provide the same level of utility that the Degreaser offers, and is thus seldomly used in competitive play. The Stock is not the worst weapon, and still allows the Pyro to perform his usual responsibilities, only impaired by a moment of switch time. The Stock can also encourage a more aggressive style of play from the Pyro due to the presumed increased damage compared to the Degreaser, but this is usually looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone. | ||
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==== The Phlogistinator ==== | ==== The Phlogistinator ==== | ||
− | The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), | + | The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment. |
=== Secondary === | === Secondary === | ||
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Another commonly used weapon by competitive Pyros. This weapon replaces The Shotgun with a single flare that, when hitting an enemy, will set them alight. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreaser to quickly take care of Scouts and Spies, as well as being able to pick off retreating Soldiers and Demomen that may have been set alight in defense of the combo by using The Degreaser's faster weapon switch time to quickly swap to The Flare Gun, hit a critical strike on the enemy that has been set alight, and swap back. It can also be used to contribute to spam, and also provides the Pyro with a long range damage option. The downside, however, is that it requires much more accurate aiming to be effective, and it takes players a much longer time to master than the Shotgun. | Another commonly used weapon by competitive Pyros. This weapon replaces The Shotgun with a single flare that, when hitting an enemy, will set them alight. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreaser to quickly take care of Scouts and Spies, as well as being able to pick off retreating Soldiers and Demomen that may have been set alight in defense of the combo by using The Degreaser's faster weapon switch time to quickly swap to The Flare Gun, hit a critical strike on the enemy that has been set alight, and swap back. It can also be used to contribute to spam, and also provides the Pyro with a long range damage option. The downside, however, is that it requires much more accurate aiming to be effective, and it takes players a much longer time to master than the Shotgun. | ||
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=== Melee === | === Melee === | ||
==== The Powerjack ==== | ==== The Powerjack ==== | ||
− | One of the most commonly used melee weapons used in competitive Pyro play, The Powerjack grants the Pyro 15% movement speed while active, allowing him to quickly traverse the map, which can lend itself well to flanking enemies and moving to the action after a respawn. In addition to this, killing an enemy with The Powerjack will return 25HP to the Pyro, even over healing him if he happens to be over 150HP when scoring the kill. This can make the | + | One of the most commonly used melee weapons used in competitive Pyro play, The Powerjack grants the Pyro 15% movement speed while active, allowing him to quickly traverse the map, which can lend itself well to flanking enemies and moving to the action after a respawn. In addition to this, killing an enemy with The Powerjack will return 25HP to the Pyro, even over healing him if he happens to be over 150HP when scoring the kill. This can make the Pryo very resilient in sticky situations, but due to the Pyro's defensive nature, this will only be used in a pinch. The 20% melee damage while active may make melee fights with Spies and Scouts difficult, but an experienced Pyro will rarely put himself in this situation, and will only attack with The Powerjack to secure a kill on an injured opponent if his Flare Gun or Shotgun are not enough to finish the job. |
==== The Homewrecker ==== | ==== The Homewrecker ==== | ||
− | Another commonly used melee for the Pyro, The Homewrecker deals 100% more damage to buildings - | + | Another commonly used melee for the Pyro, The Homewrecker, deals 100% more damage to buildings - making removing a sentry a breeze for the Pyro. In addition to this, hitting a friendly building with The Homewrecker while it is sapped will completely remove the sapper, this allowing the Pyro to protect the Engineer's sentry from Spies, thus providing a boost to the Pryo's supportive nature. The downside of -25% damage to players is considered negligible as a Pyro will rarely be in a situation where he has to use his melee against players. |
==== The Axtinguisher ==== | ==== The Axtinguisher ==== | ||
− | The Axtinguisher used to be one of the most commonly used melee weapons for Pyros, both in competitive and public play. It was used as part of the "Puff and sting" combination with The Degreaser, where the player sets an opponent alight with his primary, then using The Degreasers faster weapon switch time to quickly hit the player with The Axtinguisher, gain a crit and dealing massive damage to them. In addition to this, it also deals - | + | The Axtinguisher used to be one of the most commonly used melee weapons for Pyros, both in competitive and public play. It was used as part of the "Puff and sting" combination with The Degreaser, where the player sets an opponent alight with his primary, then using The Degreasers faster weapon switch time to quickly hit the player with The Axtinguisher, gain a crit and dealing massive damage to them. The Axtinguisher was nerfed, however, and now only crits burning players from behind, and only mini-crits burning players from the front. In addition to this, it also deals -50% damage to non-burning players, which makes this weapon an almost useless choice for competitive play in comparison with the other melee options for Pyro. |
== See Also == | == See Also == |