Editing Pyro (6v6)

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*The Pyro can stall a few Kritzkrieg stickies with good timing, but the fire rate of uncharged stickies means that if the Demoman gets into mid-range, the Pyro will eventually go down.  Once this happens, get closer to the Demo, which makes killing the Pyro a lot more difficult.
 
*The Pyro can stall a few Kritzkrieg stickies with good timing, but the fire rate of uncharged stickies means that if the Demoman gets into mid-range, the Pyro will eventually go down.  Once this happens, get closer to the Demo, which makes killing the Pyro a lot more difficult.
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*Against megahealed targets, remember that the Axtinguisher can take down a 125% overhealed Medic in one shot.
  
 
*Consider using the Detonator.  While the Pyro loses his only damaging ranged weapon, he is usually run against Übered targets, which means he wouldn't get that much use from a Shotgun or Flare Gun anyway.  The Detonator is good for discouraging Snipers and can easily destroy sticky traps.  Because the secondary isn't used when actually fighting (compression blast + minicrit is actually weaker in terms of DPS than flaming with the Degreaser, although it's better at finishing off some targets), consider using the stock flamethrower to get some extra flamethrower damage.
 
*Consider using the Detonator.  While the Pyro loses his only damaging ranged weapon, he is usually run against Übered targets, which means he wouldn't get that much use from a Shotgun or Flare Gun anyway.  The Detonator is good for discouraging Snipers and can easily destroy sticky traps.  Because the secondary isn't used when actually fighting (compression blast + minicrit is actually weaker in terms of DPS than flaming with the Degreaser, although it's better at finishing off some targets), consider using the stock flamethrower to get some extra flamethrower damage.

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