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− | The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]], but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]]. | + | The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]]. |
== Main Roles == | == Main Roles == | ||
The three main goals of the Pocket are as follows: | The three main goals of the Pocket are as follows: | ||
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− | + | 1 - Protecting the medic | |
− | + | ||
+ | 2 - Lead pushes | ||
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+ | 3 - Effectively use übers | ||
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There are a lot of other roles the Pocket has to fulfill, these are just the main ones. | There are a lot of other roles the Pocket has to fulfill, these are just the main ones. | ||
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The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. | The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. | ||
− | The use of The Original or Rocket Launcher is a common usage by all soldiers due to | + | The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Soldier on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. |
− | The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead. | + | The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a very well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead. |
The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take "Crit heals" from their Medic and be restored to full health upon arriving at the midfight. | The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take "Crit heals" from their Medic and be restored to full health upon arriving at the midfight. | ||
This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L. | This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L. | ||
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== Resources == | == Resources == | ||
=== Video Guides === | === Video Guides === | ||
+ | * {{YouTube video|dqy68uHHlP8|text=B4nny's Roamer Rollout Basics: Gullywash}} | ||
* {{YouTube video|VLprSMSzHVk|text=Marxist's 10 Precepts of Pocket}} | * {{YouTube video|VLprSMSzHVk|text=Marxist's 10 Precepts of Pocket}} | ||
* {{YouTube video|ia2kRZ4CfkA|text=Marxist's Pockets' Uber analysis}} | * {{YouTube video|ia2kRZ4CfkA|text=Marxist's Pockets' Uber analysis}} |