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− | + | {{merge|Soldier (6v6)}} | |
− | The | + | == Pocket == |
+ | The Pocket is the player that the team's [[Medic]] focuses in and follows for most of the match. In [[6v6]], the pocket is almost always a [[Soldier]], but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]]. | ||
== Main Roles == | == Main Roles == | ||
− | The three main goals of the | + | The three main goals of the pocket are as follows: |
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− | + | 1 - Protecting the medic | |
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− | + | 2 - Lead pushes | |
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− | + | 3 - Effectively use ubers | |
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− | + | There are a lot of other roles the Pocket has to fullfil at some point, these are just the main ones. | |
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− | The | + | == The 'combo' == |
+ | The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. | ||
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− | == | + | == Mid Fights == |
− | + | The Pocket, being one of the most polyvalent 6s class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team.. | |
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