Editing Pocket
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | + | == Pocket Soldier == | |
+ | Pocket Soldier is a variant of the [[Soldier]] in 6v6. He is part of something commonly called the '''combo''', wich is the [[Demoman]], the [[Medic]] and the [[Pocket]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Loadout == |
− | The | + | The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Of course, you can use different loadouts, but this is the one most people prefer. |
+ | |||
+ | '''Primary Weapon: Rocket Launcher''' | ||
+ | |||
+ | '''Secondary Weapon: Shotgun''' | ||
+ | |||
+ | '''Melee Weapon: Escape Plan''' | ||
+ | |||
+ | |||
+ | == Rollout == | ||
+ | The Pocket's rollout is quite simple if you're using the Escape Plan. You simply shoot 2 rockets at your feet to get yourself down to ~60 health points and take out your Escape Plan. You run all the way to mid and remove it when you're there. The purpose of doing this is that you're going to get crit healed by your med right before the mid fight, so your med can heal the [[Roamer]] during the rest of the rollout. | ||
+ | |||
− | == | + | == Main Roles == |
− | + | I like to see Pocket as the most polyvalent class in the 6v6 format. There's 3 main roles that you '''absolutely have to do.''' | |
− | + | 1 - Protect your medic <-- This is the '''BASE''' of Pocket | |
− | |||
− | + | 2 - Lead most of the charges / ubers | |
− | + | 3 - Do something with the ubers you receive | |
− | + | There are a lot of other roles Pocket has to fullfil at some point, these are just the main ones. | |
− | |||
− | == | + | == The 'combo' == |
+ | As a pocket soldier, you are an important part of the combo. You '''must''' be coordinated with your Demoman and with your Medic to make pushes succesful. | ||
+ | Make sure you communicate with your Demoman and with your Medic before pushes or holds to know what you're doing. | ||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Mid Fights == |
− | + | As I said before, Pocket being one of the most polyvalent 6s class, there are a ton of ways to play the mid fights. Usually, they imply rocket jumping on the enemies to get key picks so you can push across the point, but there's a lot of other ways to do it. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | == Qualities Required == |
− | + | To be a good pocket, there's a few qualities that you need / would be helpful; | |
− | |||
− | + | - Good DM (helpful, not absolutely needed) | |
− | + | - Have an excellent knowing of 6s ('''VERY''' helpful if you main call) | |
− | + | - Stay calm and don't rage (helpful for every 6v6 class) | |
− | |||
− | + | That is it for Pocket for now, might add stuff later. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | --[[User:Deathy|Deathy]] ([[User talk:Deathy|talk]]) 01:46, 1 July 2013 (WEST) | |
− |