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One of the most commonly used utility classes. The Sniper's very long range and very high damage can be used to pick off important classes, lock down specific areas, and deny jumping, rushing and suiciding players with ease. Positioning is the most important thing on Sniper, besides pure aiming ability.
 
One of the most commonly used utility classes. The Sniper's very long range and very high damage can be used to pick off important classes, lock down specific areas, and deny jumping, rushing and suiciding players with ease. Positioning is the most important thing on Sniper, besides pure aiming ability.
  
The Sniper has base movement speed, 125 HP, and poor close range capabilities. If caught out by any other combat class, the Sniper will usually die. The best places to stand are those in which there is as long a sight line as possible towards wherever it is that the enemy will be coming out of, and somewhere where the Sniper can either escape very quickly or can be protected by teammates. A Sniper is not usually run at all times, so when switching to it, there is almost zero threat of being countersniped for the first life. This allows the player to take certain actions and positioning decisions that would be harder if there were a long range threat.
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The Sniper has base movement speed, 125 HP, and poor close range capabilities. If caught out by any other combat class, the Sniper will usually die. The best places to stand are those in which there is as long a sightline as possible towards wherever it is that the enemy will be coming out of, and somewhere where the Sniper can either escape very quickly or can be protected by teammates. A Sniper is not usually run at all times, so when switching to it, there is almost zero threat of being countersniped for the first life. This allows the player to take certain actions and positioning decisions that would be harder if there were a long range threat.
  
A Sniper can be run in many situations depending on the place the team holding on the map and the uber status. Snipers are most commonly run defending against an enemy with uber advantage, during an equal-uber stalemate, or defending/attacking a point with a particularly open sightline. There is no damage spread in competitive play, so a fully charged bodyshot will instantly kill a Medic and an unbuffed Scout. The primary target in 99% of situations will be the Medic. After that, there are few targets worth holding a shot for. The Demoman is the next most important, but wasting other potential shots and kills is not worth it in most situations. Knowing what maps to snipe on and when the best time to switch can win games for the team, so long as someone has the aim to backup the decision making.
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A Sniper can be run in many situations depending on the place the team holding on the map and the uber status. Snipers are most commonly run defending against an enemy with uber advantage, during an equal-uber stalemate, or defending/attacking a point with a particularly open sightline. There is no damage spread in competitive play, so a fully charged bodyshot will instantly kill a Medic and an unbuffed Scout. The primary target in 99% of situations will be the Medic. After that, there are few targets worth holding a shot for. The Demoman is the next most important, but wasting other potential shots and kills is not worth it in most situations. Knowing what maps to snipe on and when the best time to switch is can win games for the team, so long as someone has the aim to backup the decision making.
  
 
== Spy ==
 
== Spy ==

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