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The highest potential DPS (damage per second) class in the game. Heavy is best played in highly defensive situations. His lack of mobility, compounded with the fact that he is focused greatly once his presence is known, makes him difficult to utilize to great effect during offensive pushes. The best way to use him offensively requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sight, said Heavy can be highly effective.
 
The highest potential DPS (damage per second) class in the game. Heavy is best played in highly defensive situations. His lack of mobility, compounded with the fact that he is focused greatly once his presence is known, makes him difficult to utilize to great effect during offensive pushes. The best way to use him offensively requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sight, said Heavy can be highly effective.
  
Places where he is best used include, but are not limited to, last points on 5 CP, defending on A/D maps, defending the point on KOTH maps, and pushing into certain last points. Additionally, having an Ubercharge is almost necessary when using a Heavy to fight. Once a fight has begun, there is no way for a Heavy to disengage. His low mobility and large size make him an easy target, contrary to Scouts, Soldiers, and Demomen, who all have the ability to escape in some capacity. Once he the Heavy is engaged in a fight, tanking him with the uber is almost a necessity. If played correctly, Heavy is one of the strongest offclasses.
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Places where he is best used include, but are not limited to, last points on 5 CP, defending on A/D maps, defending the point on KOTH maps, and pushing into certain last points. Additionally, having an Ubercharge is almost necessary when using a Heavy to fight. Once a fight has begun, there is no way for a Heavy to disengage. His low mobility and large size make him an easy target, contrary to Scouts, Soldiers, and Demomen, who all have the ability to escape in some capacity. Once the the Heavy is engaged in a fight, tanking him with the uber is almost a necessity. If played correctly, Heavy is one of the strongest offclasses.
  
 
== Engineer ==
 
== Engineer ==
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== Pyro ==
 
== Pyro ==
  
Once again, a class mostly used defensively. The Pyro has underwhelming damage, a very short range, and moderate mobility at best. His utility and usefulness come almost entirely from his airblast mechanic. He can be used in certain situations to flank and deal damage, but this ability is considerably weaker than a Scout's.
 
  
Because of this, a Pyro is usually run only when defending a last point on 5-CP. The airblast is used to deflect projectiles and hold an uber push in place. This is most useful when at an uber disadvantage. While the enemy team ubers in, the Pyro moves forward to airblast the combo backwards, stalling the push. The player may often die in this scenario, but it can be enough to delay the majority of their invulnerability, evening out the playing field considerably. Pyro isn't weak in and of itself; the other classes are simply stronger. If caught alone, a Pyro can easily be killed by a Scout or Soldier, making positioning very important.
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The Pyro's ability to block ubercharges, reflect rockets and demoman projectiles and drive back the enemy with his airblast makes him a viable choice on defending last point, especially when the opponent has uber advantage. Unlike on pubs, he does not get many kills by fire; in fact, his one weapon purely focused on this (the Phlogistinator) is banned in most competitive leagues since the thought of a pyro actually killing players with fire is near unthinkable to many competitive players, despite the fact that the phlogistinator is a downgrade from the flamethrower or degreaser in most situations due to its lack of airblast. He is not usually so useful in general play, but can be played full time if the player is very good (see Prophet).
  
 
== Sniper ==
 
== Sniper ==

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