Editing Offclass
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The highest potential DPS (damage per second) class in the game. Heavy is best played in highly defensive situations. His lack of mobility, compounded with the fact that he is focused greatly once his presence is known, makes him difficult to utilize to great effect during offensive pushes. The best way to use him offensively requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sight, said Heavy can be highly effective. | The highest potential DPS (damage per second) class in the game. Heavy is best played in highly defensive situations. His lack of mobility, compounded with the fact that he is focused greatly once his presence is known, makes him difficult to utilize to great effect during offensive pushes. The best way to use him offensively requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sight, said Heavy can be highly effective. | ||
− | Places where he is best used include, but are not limited to, last points on 5 CP, defending on A/D maps, defending the point on KOTH maps, and pushing into certain last points. Additionally, having an Ubercharge is almost necessary when using a Heavy to fight. Once a fight has begun, there is no way for a Heavy to disengage. His low mobility and large size make him an easy target, contrary to Scouts, Soldiers, and Demomen, who all have the ability to escape in some capacity. Once | + | Places where he is best used include, but are not limited to, last points on 5 CP, defending on A/D maps, defending the point on KOTH maps, and pushing into certain last points. Additionally, having an Ubercharge is almost necessary when using a Heavy to fight. Once a fight has begun, there is no way for a Heavy to disengage. His low mobility and large size make him an easy target, contrary to Scouts, Soldiers, and Demomen, who all have the ability to escape in some capacity. Once the the Heavy is engaged in a fight, tanking him with the uber is almost a necessity. If played correctly, Heavy is one of the strongest offclasses. |
== Engineer == | == Engineer == | ||
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== Pyro == | == Pyro == | ||
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− | + | The Pyro's ability to block ubercharges, reflect rockets and demoman projectiles and drive back the enemy with his airblast makes him a viable choice on defending last point, especially when the opponent has uber advantage. Unlike on pubs, he does not get many kills by fire; in fact, his one weapon purely focused on this (the Phlogistinator) is banned in most competitive leagues since the thought of a pyro actually killing players with fire is near unthinkable to many competitive players, despite the fact that the phlogistinator is a downgrade from the flamethrower or degreaser in most situations due to its lack of airblast. He is not usually so useful in general play, but can be played full time if the player is very good (see Prophet). | |
== Sniper == | == Sniper == |