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− | + | == Speed == | |
− | + | Speed is measured using hammer units / sec. The standard is 300 hu/sec, or 100%. This is the speed of the Pyro, Sniper, Engineer, and Spy. Note that speed while moving backwards is 90% of what it would be otherwise, and while crouched it becomes 33% | |
+ | === Scout === | ||
+ | Default: '''133%''' | ||
− | + | Baby Face's Blaster, uncharged: '''87%''' | |
− | == | + | Baby Face's Blaster, charged: '''172%''' |
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+ | With Crit-A-Cola effect: '''167%''' | ||
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+ | === Soldier === | ||
+ | Default: '''80%''' | ||
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+ | Escape Plan, 121-160 [[Health]]: '''88%''' | ||
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+ | Escape Plan, 81-120 Health: '''96%''' | ||
− | + | Escape Plan, 41-80 Health: '''112%''' | |
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− | + | Escape Plan, under 40 Health: '''128%''' | |
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=== Pyro === | === Pyro === | ||
− | + | Default: 100% | |
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− | + | With Gas Jockey's Gear set: '''110%''' | |
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=== Demoman === | === Demoman === | ||
− | + | Default: '''93%''' | |
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− | + | With Head-Taking Sword equipped and 1 head: '''101%''' | |
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− | + | With Head-Taking Sword equipped and 2 heads: '''108%''' | |
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− | + | With Head-Taking Sword equipped and 3 heads: '''116%''' | |
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− | + | With Head-Taking Sword equipped and 4+ heads: '''123% ''' | |
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− | + | With Scotsman's Skullcutter equiped: '''73%''' | |
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− | + | Charging with Chargin' Targe or Splendid Screen: '''250%''' | |
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=== Heavy === | === Heavy === | ||
− | + | Default: '''77%''' | |
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− | + | While Minigun is spun up: '''37%''' | |
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− | + | While Brass Beast is spun up: '''15%''' | |
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− | + | Wielding Gloves of Running Urgently: '''100%''' | |
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=== Engineer === | === Engineer === | ||
− | + | Default: '''100%''' | |
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− | + | While hauling a [[building]]: '''75%''' | |
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=== Medic === | === Medic === | ||
− | + | Default: '''107%''' | |
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− | + | Wielding [[Overdose]] at 100% charge: '''117%''' | |
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− | + | Healing a [[Scout]] with Quick-Fix: '''133%''' | |
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=== Sniper === | === Sniper === | ||
− | + | Default: '''100%''' | |
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− | + | With a Rifle zoomed in: '''27%''' | |
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− | + | With Huntsman drawn: '''53%''' | |
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=== Spy === | === Spy === | ||
− | + | Default: '''100%''' | |
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− | + | Disguised as [[Heavy]]: '''77%''' | |
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− | + | Disguised as [[Soldier]]: '''80%''' | |
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− | + | Disguised as [[Demoman]]: '''93%''' | |
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− | + | All other disguises: '''100%''' | |
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== Other Movement Techniques == | == Other Movement Techniques == | ||
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=== Double Jump === | === Double Jump === | ||
When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for maneuvering around maps or dodging and confusing enemies. | When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for maneuvering around maps or dodging and confusing enemies. | ||
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=== Rocket Jump === | === Rocket Jump === | ||
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Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping. | Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping. | ||
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=== Sticky Jump === | === Sticky Jump === | ||
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=== Sentry Jump === | === Sentry Jump === | ||
− | + | Using the Wrangler, the [[Engineer]] can shoot his sentry's rockets at his own feet, propelling him into the air like a regular rocket jump. By quickly switching to a different weapon and rightclicking on his sentry, he can bring the building with him to build in unexpected places. | |
− | + | [http://www.youtube.com/watch?v=MgNI36HPTY0 Click here for a video demonstrating sentry jumping] | |
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=== Explosive Surfing === | === Explosive Surfing === | ||
Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team. | Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team. | ||
− | + | One particular example of this: http://youtu.be/2IcWmpkjMKo?t=4m5s | |
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