Editing King of the Hill
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− | + | [[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]] | |
− | | | + | King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like [[5CP]]. |
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− | King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions | ||
==Gameplay== | ==Gameplay== | ||
− | In a King of The Hill map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to | + | In a King of The Hill map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to time down. When the other team captures the point, the other team's timer stops and their timer starts to tick down. The first team whose clock reaches 0 wins the round. It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer. |
− | + | ''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times. | |
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{{Navbox | {{Navbox | ||
− | | title = [[Maplist|List of | + | | title = [[Maplist|List of KotH maps commonly played in competitive TF2]] |
− | | group1 = [[ | + | | group1 = [[6v6]] |
− | | list1 = [[ | + | | list1 = [[koth_ashville]] · [[koth_pro_viaduct]] |
− | + | | group2 = [[Highlander|HL]] | |
− | + | | list2 = [[koth_ashville]] · [[koth_pro_viaduct]] · [[koth_lakeside_final]] · [[koth_arctic]] | |
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− | | group2 = [[ | ||
− | | list2 = [[ | ||
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}} | }} |