Editing Heavy (6v6)

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[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]
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==Overview==
The Heavy is considered an [[offclass]] in the [[6v6]] [[metagame]]. The Heavy is used most of the time as a last resort when defending a point, be it last or 2nd. What the Heavy lacks in speed he makes up for in terms of firepower and damage with his powerful hitscan primary, the Minigun. The Heavy is the class with the highest base health at 300 and also the highest buff health at 450. As a result, when a team pushes into a point, they have to focus their main attention on the Heavy who, if not properly taken care of, will deal large amounts of damage to the opposing team. When the opposing team focuses their attention on the Heavy, it allows for the Combo and the Demoman to retreat. As such, running the Heavy is considered a distraction play.
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The spy is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Heavy's poor mobility makes it weak in transition plays, the Heavy's 450 full buff allows him to tank large amounts of damage when pushing or holding last and draw enemy fire while dealing large amounts of damage with his powerful hitscan primary. However, because the Heavy requires so many heals to be successful, running a Heavy can starve your team of buffs.
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==Strategies + Tips==
 
==Strategies + Tips==
  
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*When defending against an Uber, you can deny jumpers or hurt people that aren't Ubered with the Minigun, but otherwise, jump and crouch around to waste as much of the enemy's Uber as you can.
 
*When defending against an Uber, you can deny jumpers or hurt people that aren't Ubered with the Minigun, but otherwise, jump and crouch around to waste as much of the enemy's Uber as you can.
  
*When pushing last, the Heavy can come in at the tail end of an Uber, receive [[Glossary#Combat_terms|Critheals]], clean up the damage made by the Uber with powerful hitscan, and walk onto the point, difficult to dislodge due to his large amount of health.   
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*When pushing last, the Heavy can come in at the tail end of an Uber, receive[[Glossary#Combat_terms|Critheals]], clean up the damage made by the Uber with powerful hitscan, and walk onto the point, difficult to dislodge due to his large amount of health.   
  
 
*When pushing with Kritz, especially on points like Granary last with large sightlines, the Heavy can be useful to flash, or take the full Kritz if the Demo goes down, because of the unrivaled hitscan power of the Minigun, although his mobility limits him on smaller points.   
 
*When pushing with Kritz, especially on points like Granary last with large sightlines, the Heavy can be useful to flash, or take the full Kritz if the Demo goes down, because of the unrivaled hitscan power of the Minigun, although his mobility limits him on smaller points.   
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*Pick off the flankers.  Heavy absorbs a lot of heals, so your team's flank will have an advantage and you can use those heals to outnumber their team.
 
*Pick off the flankers.  Heavy absorbs a lot of heals, so your team's flank will have an advantage and you can use those heals to outnumber their team.
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== See Also ==
 
== See Also ==
*[[Heavy]]
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*[[Heavy (Highlander)]]
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* [[6v6]]
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[[Category:Classes in 6v6]]
 
[[Category:Classes in 6v6]]

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