Editing Gunboats

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{stub}}
+
== Overview ==
{{rewrite}}
+
The Gunboats are a secondary weapon for the Soldier which reduces blast damage from rocket jumps by 60%. The damage reduction is not applied to self-inflicted damage from rockets that injure enemies and do not provide the Soldier with reduced fall damage. When equipped by a roaming Soldier, the Gunboats allow him to transition quickly throughout the map.
  
{| class="infobox"
+
The advantages of gunboats are mostly used by roaming soldiers in 6v6 competitive, and sometimes by the soldier in higherland (9v9). They reduce the need of heals, and increase mobility.
|-
 
! colspan=2 class="centered" | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
 
|-
 
| colspan=2 class="centered" | [[File:128px-Gunboats.png|frameless|150px]]
 
|-
 
| '''[[ESEA]] [[6v6|6s]] legal?''' || Yes
 
|-
 
| '''[[UGC]] [[Highlander|HL]] legal?''' || Yes
 
|-
 
| '''[[ETF2L]] [[6v6|6s]] legal?''' || Yes
 
|-
 
| '''[[ETF2L]] [[Highlander|HL]] legal?''' || Yes
 
|-
 
| '''[[Ozfortress]] [[6v6|6s]] legal?''' || Yes
 
|}
 
  
Widely regarded by many as the one true [[Shotgun]] sidegrade [[Glossary#Unlocks|unlock]] for Soldier, the '''Gunboats''' are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
+
The disadvantages of gunboats are that on rollout, it's difficult to use the escape plan to middle because you take reduced damage, and that you cannot use the shotgun, so your fire power is reduced by a large amount.
 
 
==Advantages==
 
Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[shotgun]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[6v6]] and [[Highlander]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
 
This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Medic]] with full or almost full [[Ubercharge]].
 
 
 
==Disadvantages==
 
The main advantage of the Gunboats is the lack of a Shotgun, which allows Soldiers to properly protect their Medic, and makes encounters with [[Sniper|Snipers]] and [[Medic|medics]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly help the Gunboats-using Soldier in long or multiple-enemies fights.
 
Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is allways a problem thanks to their decreased rocket jump mobility.
 

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: