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The Gunboats are a secondary weapon for the soldier which reduces 60% blast damage from rocket jumps. With these equiped onto a roaming soldier, it allows him to transition quickly throughout the map.
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{| class="infobox"
 
|-
 
! colspan=2 class="centered" | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
 
|-
 
| colspan=2 class="centered" | [[File:128px-Gunboats.png|frameless|150px]]
 
|-
 
| '''[[ESEA]] [[6v6|6s]] legal?''' || Yes
 
|-
 
| '''[[UGC]] [[Highlander|HL]] legal?''' || Yes
 
|-
 
| '''[[ETF2L]] [[6v6|6s]] legal?''' || Yes
 
|-
 
| '''[[ETF2L]] [[Highlander|HL]] legal?''' || Yes
 
|-
 
| '''[[Ozfortress]] [[6v6|6s]] legal?''' || Yes
 
|}
 
 
 
Widely regarded by many as the one true [[Shotgun]] sidegrade [[Glossary#Unlocks|unlock]] for Soldier, the '''Gunboats''' are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
 
 
 
==Advantages==
 
Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[shotgun]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[6v6]] and [[Highlander]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
 
This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Medic]] with full or almost full [[Ubercharge]].
 
 
 
==Disadvantages==
 
The main advantage of the Gunboats is the lack of a Shotgun, which allows Soldiers to properly protect their Medic, and makes encounters with [[Sniper|Snipers]] and [[Medic|medics]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly help the Gunboats-using Soldier in long or multiple-enemies fights.
 
Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is allways a problem thanks to their decreased rocket jump mobility.
 

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