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{| border="0" cellpadding="5" cellspacing="0"
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{| class="infobox"
 
 
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! colspan=2 class="centered" | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
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| colspan="2" align="center" style="border: 1px solid darkgray;" width="160pt" |  
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'''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
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<p>Considered by many to be the one true [[Shotgun]] sidegrade, the <b>Gunboats</b> are an high-mobility tool available to the [[Soldier]]. They are known to be used in all formats.
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==Advantages==
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Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[Medic]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[Highlander]] and [[6v6|Sixes]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
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This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Mid]] with full or almost full [[Overheal]].
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==Disadvantages==
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The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with [[Scout|Scouts]] and [[Pyro|Pyros]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights.
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Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility.
 
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| colspan=2 class="centered" | [[File:128px-Gunboats.png|frameless|150px]]
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| colspan="2" align="center" style="border: 1px solid darkgray;"|
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[[File:128px-Gunboats.png|frameless|150px]]
 
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| '''[[ESEA]] [[6v6|6s]] legal?''' || Yes
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| style="border: 1px solid darkgray;" | '''[[ESEA]] [[6v6|6s]] legal?'''
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| style="border: 1px solid darkgray;" | Yes
 
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| '''[[UGC]] [[Highlander|HL]] legal?''' || Yes
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| style="border: 1px solid darkgray;" | '''[[UGC]] [[Highlander|HL]] legal?'''
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| style="border: 1px solid darkgray;" | Yes
 
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|-
| '''[[ETF2L]] [[6v6|6s]] legal?''' || Yes
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| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[6v6|6s]] legal?'''
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| style="border: 1px solid darkgray;" | Yes
 
|-
 
|-
| '''[[ETF2L]] [[Highlander|HL]] legal?''' || Yes
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| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[Highlander|HL]] legal?'''
|-
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| style="border: 1px solid darkgray;" | Yes
| '''[[Ozfortress]] [[6v6|6s]] legal?''' || Yes
 
|}
 
 
 
Widely regarded by many as the one true [[Shotgun]] sidegrade [[Glossary#Unlocks|unlock]] for Soldier, the '''Gunboats''' are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
 
 
 
==Advantages==
 
Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[shotgun]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[6v6]] and [[Highlander]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
 
This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Medic]] with full or almost full [[Ubercharge]].
 
 
 
==Disadvantages==
 
The main advantage of the Gunboats is the lack of a Shotgun, which allows Soldiers to properly protect their Medic, and makes encounters with [[Sniper|Snipers]] and [[Medic|medics]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly help the Gunboats-using Soldier in long or multiple-enemies fights.
 
Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is allways a problem thanks to their decreased rocket jump mobility.
 

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