Editing Engineer (6v6)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 40: | Line 40: | ||
*When Ubering to take down a Sentry, you don't have to Uber the Demoman. Because the Sentry always focuses the closest target, you can Uber your pocket Soldier instead while the Demo safely spams behind, not taking flashes. | *When Ubering to take down a Sentry, you don't have to Uber the Demoman. Because the Sentry always focuses the closest target, you can Uber your pocket Soldier instead while the Demo safely spams behind, not taking flashes. | ||
− | *If you're running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. | + | *If you''re running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. |
When attacking a Sentry tanked by an Engineer, if you focus the Engineer, he'll either die or be forced to retreat, leaving the sentry vulnerable and maybe preventing a Scout or roamer from re-entering the fight. | When attacking a Sentry tanked by an Engineer, if you focus the Engineer, he'll either die or be forced to retreat, leaving the sentry vulnerable and maybe preventing a Scout or roamer from re-entering the fight. |