Editing Engineer (6v6)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | + | ==Overview== | |
+ | |||
The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | ||
− | |||
==Strategies + Tips== | ==Strategies + Tips== | ||
− | *Sentries are especially powerful against Kritzkrieg, as they are immune to critical hits | + | *Sentries are especially powerful against Kritzkrieg, as they are immune to critical hits. |
*If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky. If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range. | *If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky. If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range. | ||
Line 30: | Line 30: | ||
*If it's allowed, use the Jag. It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol. | *If it's allowed, use the Jag. It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol. | ||
− | *When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded. The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible. | + | *When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded. The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible. |
== Counters == | == Counters == | ||
Line 42: | Line 42: | ||
*If you're running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. | *If you're running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. | ||
− | + | == See Also == | |
− | + | * [[6v6]] | |
− | *[[ | + | * [[Engineer]] |
− | *[[Engineer | ||
[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] | ||
+ | [[Category:Classes]] |