Editing Engineer (6v6)
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− | + | ==Overview== | |
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The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | ||
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==Strategies + Tips== | ==Strategies + Tips== | ||
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*If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky. If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range. | *If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky. If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range. | ||
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*If it's allowed, use the Jag. It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol. | *If it's allowed, use the Jag. It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol. | ||
− | *When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded. The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible. | + | *When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded. The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible. |
== Counters == | == Counters == | ||
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*When Ubering to take down a Sentry, you don't have to Uber the Demoman. Because the Sentry always focuses the closest target, you can Uber your pocket Soldier instead while the Demo safely spams behind, not taking flashes. | *When Ubering to take down a Sentry, you don't have to Uber the Demoman. Because the Sentry always focuses the closest target, you can Uber your pocket Soldier instead while the Demo safely spams behind, not taking flashes. | ||
− | *If you're running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. | + | *If you''re running a Sniper, time your fully-charged bodyshot to hit as soon as a Soldier spam rocket does, and you can take it down without giving the Engineer a chance to repair. |
− | + | == See Also == | |
− | + | * [[6v6]] | |
− | *[[ | + | * [[Engineer]] |
− | *[[Engineer | ||
[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] | ||
+ | [[Category:Classes]] |