Editing Demoman (6v6)
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== Rollouts == | == Rollouts == | ||
− | [[Glossary | + | [[Glossary|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens. |
Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts. | Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts. |