Editing Demoman (6v6)
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− | [[ | + | {{stub}} |
− | In | + | |
+ | == 6s [[Demoman]] == | ||
+ | In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy. | ||
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== Main Roles == | == Main Roles == | ||
− | * The Demoman's main | + | * The Demoman's main roles are mostly about area control / dealing damage |
− | * Hold choke areas by spamming them | + | * Hold choke areas by spamming them |
− | * Provide initial damage with the Pocket | + | * Provide initial damage with the Pocket so that scouts can follow up the damage with clean-up kills |
− | * Slowing the enemy team down while your team is falling back | + | * Slowing the enemy team down while your team is falling back |
− | * Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free | + | * Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free pick |
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== Mid Fights == | == Mid Fights == | ||
− | Compared to all the other | + | Compared to all the other 6s classes, Demoman's role has a big impact on the Mid Fights conclusion. It usually is the class that deals the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the [[Scout]]s and the other team's Demoman. |
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== Rollouts == | == Rollouts == | ||
− | [[Glossary | + | [[Glossary|Rollouts]] are an important aspect of demoman's play, they have a big effect on the outcome of the midfight, usually the first demoman that gets to mid and deals initial damage to the other demoman and/or scouts gains positional and heal advantage for his team. Practicing rollouts is essential for a demoman as it comes down from muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team mid fight and strategy, so it's also advised to have a backup rollout plan if something happens. |
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− | + | === Rollout Tutorials === | |
+ | *[http://www.youtube.com/watch?v=6L30_coSIuw Gullywash demo rollout tutorial by b4nny] | ||
+ | *[http://www.youtube.com/watch?v=EuUgjydRiew Badlands demo rollout tutorial by b4nny] | ||
+ | *[http://www.youtube.com/watch?v=wBxobGj_JoM Coldfront demo rollout tutorial by b4nny] | ||
+ | *[http://www.youtube.com/watch?v=1bny8efUidA Process demo/solly rollout POV by MightyMe] | ||
+ | *[http://www.youtube.com/watch?v=O2xQpCedi-s ETF2L S13 official map list demoman rollout POV] | ||
+ | **Includes | ||
+ | ***Badlands - 0:26 | ||
+ | ***Granary - 1:19 | ||
+ | ***Gullywash - 2:28 | ||
+ | ***Snakewater - 3:20 | ||
+ | ***Turbine - 4:16 | ||
+ | ***Process - 4:38 | ||
==Playstyles== | ==Playstyles== | ||
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=== The Demoknight === | === The Demoknight === | ||
− | The Demoknight loadout is a viable strategy in | + | The Demoknight loadout is a viable strategy in sixes, but it relies on having a strong pocket soldier as the demoman will not be able to pocket effectively. This setup is good for getting clutch medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the demoknight role you will also loose your main source of damage dealing (the sticky launcher) thus completely changing the playstyle of the class. |
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies. | Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies. | ||
The item loadout when playing this role should be as follows | The item loadout when playing this role should be as follows | ||
− | * Grenade Launcher | + | *Grenade Launcher |
* Chargin' Targe | * Chargin' Targe | ||
* Eyelander | * Eyelander | ||
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[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight | [http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight | ||
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− | === | + | == See Also == |
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− | + | * [[6v6]] | |
− | *[[ | ||
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[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] |