Editing Control Points (5)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{delete|merged to [[5CP]]}} | |
+ | |||
+ | Control Points (or 5cp) is the most commonly seen gamemode of any competitive 6v6 league. All 5cp maps are symmetrical, with a distinct blue and red side. A game starts with both teams owning their respective first two points, and a grey midpoint that signifies that neither team has captured it. To win, a team must capture every control point. And the further away from the midpoint you travel, the faster the point caps, which allows for "backcap" wins, when a player hides at his enemy's last point, waits for them to leave, and captures while they are away. This, however, can only be done when the preceding point is owned - it is impossible to go straight from middle to last, and vice versa. |