Editing Competitive Formats
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− | + | == 6v6 == | |
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{{Main|6v6}} | {{Main|6v6}} | ||
− | 6v6 | + | 6v6 is considered by most to be the staple competitive format, with the most skilled players competing and arguably the most competitive format with the most refined metagame. This format generally utilizes class limits of 2 on all classes save for [[Demo]], [[Medic]], [[Heavy]], which have a class limit of 1 ''(this can vary depending on the league and ruleset of the league)''. 6v6 is mostly played on 5CP maps,as well as King of the Hill (KOTH) and Attack/Defence (A/D) maps. |
− | + | == Highlander == | |
{{Main|Highlander}} | {{Main|Highlander}} | ||
− | Highlander, also known as 9v9, is | + | Highlander, also known as 9v9, is another popular form of TF2. The format is mostly played in [[UGC]] and [[ETF2L]]. This format is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, [[King of the Hill|KOTH]], [[5CP]], and A/D maps. This format is generally accepted as the entry format to competitive tf2 as it has less entry barriers and is the format that best emulates pub play. |
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+ | == Other == | ||
− | == | + | === Offclass 6v6 === |
− | + | A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier & Demoman classes being banned from competition. ([http://www.youtube.com/watch?v=bXVLOQA9BK0 Video]) | |
=== Prolander === | === Prolander === | ||
− | + | Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes. | |
− | Prolander is a | ||
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=== Ultiduo === | === Ultiduo === | ||
{{Main|Ultiduo}} | {{Main|Ultiduo}} | ||
− | Ultiduo is a competitive format consisting of two players on each team | + | Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills. |
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=== BBall === | === BBall === | ||
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=== MGE === | === MGE === | ||
{{Main|MGEMod}} | {{Main|MGEMod}} | ||
− | + | The only established form of 1v1 competition in TF2, [[MGE Mod|MGE]] is a mod that offers players the chance to play 1v1 games where the first to a given number of frags (usually 20) is the winner. This format is more popular among Soldiers, and less commonly among Scouts and Demomen. It is used both as a common form of practice, and as a competitive format in and of itself. There are multiple populated MGE servers in all regions where players can practice their skills for use in various other competitive formats. Since May 2013, the MGE mod was updated to also support 2v2, which tries to simulate more of a 6v6 environment. | |
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=== Ready Steady Pan === | === Ready Steady Pan === | ||
{{Main|Ready Steady Pan}} | {{Main|Ready Steady Pan}} | ||
− | Ready Steady Pan '''(RSP)''' is | + | Ready Steady Pan '''(RSP)''' is a derivative of 6v6. It is played like any normal match, but with the players on each side using only the [[Frying Pan]], among some secondary weapons. [[Heavy|Heavies]], [[Engineer|Engineers]], [[Medic|Medics]], and [[Spy|Spies]] are disallowed in this game format. For more information about this competitive type, visit Ready Steady Pan's official [http://pan.tf website]. |
− | === | + | === 4v4 === |
− | {{Main| | + | {{Main|4v4}} |
− | + | 4v4 is a competitive format featuring four players on each team, focused around KOTH and CP maps. Class limits are set to 1, with an additional restriction of 1 [[Heavy]] or [[Medic]] per team. Medics, Demomen and Scouts are commonly seen in this format, with [[Pyro]] and [[Soldier]] appearing quite often as well. The format has seen three One Night Cups, as well as an ongoing 5-week league. [[UGC]] announced the start of its first 4v4 season in January 2014. | |
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− | === | + | === Others === |
− | + | There are plenty other competitive game modes that have not been explored to its full potential or haven't worked out in a competitive setting. Some of these are 7v7, 8v8, etc. | |
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