Editing Calling

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==Basics==
 
==Basics==
Calls play an essential part in competitive play, so they should be treated as such and given special attention and work. Calling isn't often trained or practiced and most of the calling attributes a player has come from actual competitive experience, so it is natural for new players to feel overwhelmed by it or not being able to make proper calls. Learning map callouts before playing on that map will help players call more effectively, and is highly recommended.
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Calls play an essential part in competitive play, so they should be treated as such and given special attention and work. Calling isn't often trained or practiced and most of the calling attributes a player has come from actual competitive experience, so it is natural for new players to feel overwhelmed by it or not being able to make proper calls.
 
'''A call should be concise and clear, only with relevant information and no gibberish.''' It should also be spoken in a calm way that is understood by everyone, raging or shouting often only leads to a worse team atmosphere.
 
'''A call should be concise and clear, only with relevant information and no gibberish.''' It should also be spoken in a calm way that is understood by everyone, raging or shouting often only leads to a worse team atmosphere.
  
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== Communication system ==
 
== Communication system ==
The in-game voice system is virtually unused in competitive play as it isn't perfect nor offers the amount of audio quality and customization the players need. So there are plenty of alternatives used, from TeamSpeak to Ventrillo. The staple of the competitive Team Fortress 2 community used to be [http://mumble.sourceforge.net/ '''Mumble'''], but the majority of players has since migrated to [https://discord.com/ '''Discord''']. Both are lightweight, open source, and offer good audio quality and customization, but Discord offers a more polished appearance and enhanced community features. Most teams will use Discord or Mumble to communicate and the most active [[Glossary#PUG.2C_Pickup | PUGs]] or [[Glossary#Mix | Mixes]] channels/websites will often enforce their usage, so they are essential pieces of software to the competitive scene.
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The in-game voice system is virtually unused in competitive play as it isn't perfect nor offers the amount of audio quality and customization the players need. So there are plenty of alternatives used, from TeamSpeak to Ventrillo, but the one that has become the staple of the competitive Team Fortress 2 community is [http://mumble.sourceforge.net/ '''Mumble'''], as it is very lightweight, open source, and also offers good audio quality and customization. Most teams will use this software to communicate and even the most active [[Glossary#PUG.2C_Pickup | PUGs]] or [[Glossary#Mix | Mixes]] channels/websites will enforce it, so it is an essential piece of software to the competitive scene. Another program that has recently started to be adopted by the competitive community is [https://discordapp.com/ '''Discord'''], which is also a very lightweight and in-browser app that allows for easy and convenient communication.
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

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