Editing Attack/Defend

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{{DISPLAYTITLE:Attack / Defend}}
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{{Map_Type}}
  
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[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]]
 
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Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]
|image= Steel.jpg
 
|caption= [[Steel]], a staple Attack / Defend map in [[Highlander]]
 
 
 
|released= October 9, 2007
 
|official= 1
 
 
 
|gamemode1= Hl
 
|popularity= staple
 
 
 
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
 
 
 
Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].
 
Other than being used in Highlander (9v9), attack/defend is also sometimes used in 6v6 and even [[Prolander]] (7v7).
 
  
 
== See Also ==
 
== See Also ==
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* [[Payload|Payload]]
 
* [[5CP|Control Point]]
 
* [[5CP|Control Point]]
 
* [[King_of_the_Hill|King of the Hill]]
 
* [[King_of_the_Hill|King of the Hill]]
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  -->{{md}}[[Standin]]
 
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[[Category:Game Modes]]

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