Editing Attack/Defend
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{{NewInfobox_GameMode | {{NewInfobox_GameMode | ||
− | |image= | + | |image= Gravel_Pit.jpg |
− | |caption= [[ | + | |caption= [[Gravel Pit]], a staple a/d maps |
|released= October 9, 2007 | |released= October 9, 2007 | ||
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}} | |officialwiki= Control_Point_(game_mode)#Attack.2FDefend}} | ||
− | Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], | + | Attack / Defend is a standard competitive gamemode that functions somewhat like a mix of [[Payload|Payload]] and [[5CP|Control Point]] in that like Payload, in Attack / Defend, the blue team attacks while the red team defends and if the blue team caps, the red team cannot recap the control point. An example of an Attack / Defend map would be gorge. Unlike 5 gorge, there are 2 points controlled by red team at the beginning of the game. Furthermore, as stated before, it is more like payload in that red team gets a setup time to get ready for the blue attack on their control points. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]] |
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== See Also == | == See Also == | ||
+ | * [[Payload|Payload]] | ||
* [[5CP|Control Point]] | * [[5CP|Control Point]] | ||
* [[King_of_the_Hill|King of the Hill]] | * [[King_of_the_Hill|King of the Hill]] |