Editing 4v4

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
 +
4v4 is a new gametype in competitive TF2, preffered by players for it's more relaxing gameplay and forgiving rules. It is currently only played in the UGC league, with the highest skill Division being Gold.
  
[[File:4v4.png|500px|right|link=http://orig08.deviantart.net/2acd/f/2013/342/0/b/let_s_go____by_ikonakona-d6x9cbu.png|thumb|400px|right|An example SFM of the most common team composition in 4v4]]
+
4v4 teams are usually made of a default  Scout, Soldier, Demo and Medic lineup, but teams may experiment various lineup combinations. Each combination offers a different approach to the game.
  
'''4v4''' is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. [[UGC]] is the only league that currently runs this competitive gamemode, although the [[Respawn League]] and [[ozfortress]] have hosted tournaments in the past.
+
Some popular combinations are:
  
==Format==
 
4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.<br />
 
A common set up for a team is:
 
* [[Scout]]
 
* [[Soldier]]
 
* [[Demoman]]
 
* [[Medic]]
 
Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.
 
  
Other common combinations are:
+
Pyro, Soldier, Demoman and Medic
* [[Pyro]], [[Soldier]], [[Demoman]] and [[Medic]]
 
  
* [[Scout]], [[Pyro]], [[Demoman]] and [[Medic]]
+
Scout, Pyro, Demoman and Medic
  
* [[Scout]], [[Soldier]], [[Pyro]] and [[Medic]]
+
Scout, Soldier, Pyro and Medic
  
* [[Scout]], [[Soldier]], [[Demoman]] and [[Heavy]]
+
Scout, Soldier, Demoman and Heavy
  
4v4's rules are similar to that of [[6v6]], the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.
 
  
==Commonly Played Maps==
+
4v4's rules are similar to 6v6, the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing.
''Based on UGC 4v4 Season 1-6''
 
{{box|start}}
 
{{MapCard |Badlands|koth_badlands}}
 
{{box|break}}
 
{{MapCard |Product|koth_product}}
 
{{box|break}}
 
{{MapCard |Airfield|koth_airfield}}
 
{{box|break}}
 
{{MapCard |Warmfrost|cp_warmfrost}}
 
{{box|break}}
 
{{MapCard |Stallone|koth_stallone}}
 
{{box|end}}
 
  
== See Also ==
+
 
*[[6v6]]
+
Most commonly played maps (based on UGC Season 1-4) in 4v4 are: cp_mojave_b#, koth_viaduct_pro#, koth_airfield_b# and cp_warmfrost_rc1.
*[[Highlander]]
 
*[[Prolander]]
 
*[[Competitive_Formats|Competitive Formats]]
 
[[Category:Competitive Formats]]
 

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

Retrieved from "http://comp.tf/wiki/4v4"