Difference between revisions of "Pyro (Highlander)"

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m (Undo revision 14388 by 108.162.221.115 (talk) Roaming Pyro is already included in Gameplay)
(→‎Primary weapons: Added Information about various primaries for the Pyro in Highlander)
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== Unlockable weapons ==
 
== Unlockable weapons ==
=== Primary weapons ===
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=== Primary ===
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=== The Degreaser ===
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The Degreaser is the most widely used flame thrower in competitive play due to its 65% faster weapon switch time. This allows The Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -25% damage penalty is a negligible downside to The Degreaser due to the fact that the Pyro is primarily a defensive class, and does not need the damage that other flame throwers provide for offensive purposes. The Degreaser was popularised when the "Puff and sting" combination was considered the strongest loadout for the Pyro, which involed setting a target alight with The Degreaser, then using the faster weapon switch to take out The Axtinguisher, gaining the critical damage bonus from it. Nowadays, The Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier.
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=== The Flamethrower ===
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While statistically the best flame thrower in the game,the stock flame thrower (The Stock) doesn't provide the same level of utility that The Degreaser offers, and is thus seldom used in competitive play. The Stock is not the worst weapon by far, and still allows the Pyro to perform his usual responsibilities unimpaired. The Stock can also encourage a more aggressive style of play from the Pyro due to the increased damage compared to The Degreaser, but this is usaully looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone.
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=== The Phlogistinator ===
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The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, his is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play the "W+M1" style of game play, which involes simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene.
  
 
=== Secondary weapons ===
 
=== Secondary weapons ===

Revision as of 00:08, 2 July 2015

The Pyro is the most defensive class in Highlander. The class's skillset allows them to diffuse large amounts of enemy aggression very quickly and easily, and as such they are generally entrusted with protecting the Combo or engineer nest along with the occasional spy-checking and deflecting spam through their Airblast. While the class' unique disruptive abilities are very powerful, the Pyro lacks both the mobility and range to be an effective combat class, and as such it is considered a Support class in Highlander.

Gameplay

The Pyro's unique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting the flanking classes (usually composed of the Scout and Soldier, and occasionally the Engineer). Its abilities also allow it to push away Ubers and kill enemy spies fairly easily, making it an ideal partner for the Combo or Engineer. The Pyro excels at close range and can take out most classes in close proximity within few seconds. However, his lack of additional movement speed makes it difficult to hunt down targets safely. Some players opt a more offensive style of pyro, and will flank unsuspecting classes for quick, easy picks. This playstyle is known as the roaming pyro.

The Pyro's Airblast is its most interesting mechanic and forcibly repositions the enemy, extinguishes burning teammates, and re/deflects enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk, and Crusader's Crossbow and Huntsman arrows). His afterburn, while a very weak mechanic, can finish off very weak enemies and trigger constant voice commands, making ambushing impossible for the duration of the burning.

On Offense

The Pyro is an invaluable asset on offense. His ability to deflect is important on team pushes as he can use it to disrupt enemy uber, reflect incoming projectiles off his team and eliminate enemy Spies attacking the Combo. The Pyro, although important in pushes, does not make a good Medic buddy/Pocket due to his weapon's short range and overall manueverability. In some cases, using the ÜberCharge on the Pyro can be useful if attacking well-defended Sentry nests or if flanking on the enemy's position.

On Defense

The Pyro is most important on defense, again mostly because of his Airblast ability, as well as his ability to spycheck. When defending, the Pyro is usually near the Engineer and his Sentry nest, spychecking and airblasting incoming projectiles (Payload) or he is following the Combo and providing support.

Unlockable weapons

Primary

The Degreaser

The Degreaser is the most widely used flame thrower in competitive play due to its 65% faster weapon switch time. This allows The Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -25% damage penalty is a negligible downside to The Degreaser due to the fact that the Pyro is primarily a defensive class, and does not need the damage that other flame throwers provide for offensive purposes. The Degreaser was popularised when the "Puff and sting" combination was considered the strongest loadout for the Pyro, which involed setting a target alight with The Degreaser, then using the faster weapon switch to take out The Axtinguisher, gaining the critical damage bonus from it. Nowadays, The Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier.

The Flamethrower

While statistically the best flame thrower in the game,the stock flame thrower (The Stock) doesn't provide the same level of utility that The Degreaser offers, and is thus seldom used in competitive play. The Stock is not the worst weapon by far, and still allows the Pyro to perform his usual responsibilities unimpaired. The Stock can also encourage a more aggressive style of play from the Pyro due to the increased damage compared to The Degreaser, but this is usaully looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone.

The Phlogistinator

The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, his is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play the "W+M1" style of game play, which involes simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene.

Secondary weapons

Melee weapons

See Also