Difference between revisions of "Pocket"

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(Removed second- and first- person dialogue, reworded some points)
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== Pocket Soldier ==
 
== Pocket Soldier ==
Pocket Soldier is a variant of the [[Soldier]] in 6v6. He is part of something commonly called the '''combo''', wich is the [[Demoman]], the [[Medic]] and the [[Pocket]].
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The Pocket Soldier is a variant of the [[Soldier]] in 6v6. He is part of something commonly called the '''combo''', which is the [[Medic]], [[[Demoman]], and the [[Pocket]].
  
  
 
== Loadout ==
 
== Loadout ==
The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Of course, you can use different loadouts, but this is the one most people prefer.
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The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Naturally, other weapons are available, but not commonly used
  
 
'''Primary Weapon: Rocket Launcher'''
 
'''Primary Weapon: Rocket Launcher'''
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== Rollout ==
 
== Rollout ==
The Pocket's rollout is quite simple if you're using the Escape Plan. You simply shoot 2 rockets at your feet to get yourself down to ~60 health points and take out your Escape Plan. You run all the way to mid and remove it when you're there. The purpose of doing this is that you're going to get crit healed by your med right before the mid fight, so your med can heal the [[Roamer]] during the rest of the rollout.
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The Pocket's rollout is usually simple, as it relies on the increased speed that the Escape Plan gives if damaged enough. Rollouts are usually composed of damaging oneself, and then running to mid, and waiting for the medic by the entrance to the mid point.
  
  
 
== Main Roles ==
 
== Main Roles ==
I like to see Pocket as the most polyvalent class in the 6v6 format. There's 3 main roles that you '''absolutely have to do.'''
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The three main goals of the pocket are as follows:
  
1 - Protect your medic <-- This is the '''BASE''' of Pocket
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1 - Protecting the medic  
  
2 - Lead most of the charges / ubers
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2 - Lead pushes
  
3 - Do something with the ubers you receive
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3 - Effectively use ubers
  
There are a lot of other roles Pocket has to fullfil at some point, these are just the main ones.
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There are a lot of other roles the Pocket has to fullfil at some point, these are just the main ones.
  
  
 
== The 'combo' ==
 
== The 'combo' ==
As a pocket soldier, you are an important part of the combo. You '''must''' be coordinated with your Demoman and with your Medic to make pushes succesful.
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The Pocket soldier is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points.
Make sure you communicate with your Demoman and with your Medic before pushes or holds to know what you're doing.
 
  
  
 
== Mid Fights ==
 
== Mid Fights ==
As I said before, Pocket being one of the most polyvalent 6s class, there are a ton of ways to play the mid fights. Usually, they imply rocket jumping on the enemies to get key picks so you can push across the point, but there's a lot of other ways to do it.
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The Pocket, being one of the most polyvalent 6s class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team..
 
 
 
 
== Qualities Required ==
 
To be a good pocket, there's a few qualities that you need / would be helpful;
 
 
 
- Good DM (helpful, not absolutely needed)
 
 
 
- Have an excellent knowing of 6s ('''VERY''' helpful if you main call)
 
 
 
- Stay calm and don't rage (helpful for every 6v6 class)
 
 
 
That is it for Pocket for now, might add stuff later.
 
 
 
--[[User:Deathy|Deathy]] ([[User talk:Deathy|talk]]) 01:46, 1 July 2013 (WEST)
 

Revision as of 00:56, 1 July 2013

Pocket Soldier

The Pocket Soldier is a variant of the Soldier in 6v6. He is part of something commonly called the combo, which is the Medic, [[[Demoman]], and the Pocket.


Loadout

The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Naturally, other weapons are available, but not commonly used

Primary Weapon: Rocket Launcher

Secondary Weapon: Shotgun

Melee Weapon: Escape Plan


Rollout

The Pocket's rollout is usually simple, as it relies on the increased speed that the Escape Plan gives if damaged enough. Rollouts are usually composed of damaging oneself, and then running to mid, and waiting for the medic by the entrance to the mid point.


Main Roles

The three main goals of the pocket are as follows:

1 - Protecting the medic

2 - Lead pushes

3 - Effectively use ubers

There are a lot of other roles the Pocket has to fullfil at some point, these are just the main ones.


The 'combo'

The Pocket soldier is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points.


Mid Fights

The Pocket, being one of the most polyvalent 6s class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team..