Difference between revisions of "Glossary"

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(added rollout, formated page)
(Changed layout to definition list)
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* '''Drop''' - When a Medic dies before using his fully charged Uber. A uber drop can change the course of a game.
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; Drop : When a Medic dies before using his fully charged Uber. A uber drop can change the course of a game.
  
* '''Uber pop(ped)'''- When a Medic uses his ÜberCharge.
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; Uber pop(ped) : When a Medic uses his ÜberCharge.
  
* '''Pick(s)''' - When a player in the enemy team dies giving your team a player advantage.
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; Pick(s): Kill on player who is on the other team
  
* '''Rollout''' - The sequence of jumps and paths each class takes to the mid point, while there are many different strategies and rollouts emplyed for each map, the general objective is for each team to have the fastest rollout to the middle point, as that gives immediate point presence and area advantage to the faster team.
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;Rollout : The sequence of jumps and paths each class takes to the mid point, while there are many different strategies and rollouts emplyed for each map, the general objective is for each team to have the fastest rollout to the middle point, as that gives immediate point presence and area advantage to the faster team.

Revision as of 12:29, 1 July 2013

Placeholder for glossary page

Order terms alphabetically or by topic. Things like drop, uber popped, pick, choke etc, should be given a brief explanation here.

Feel free to edit

--Kaneco (talk) 10:36, 1 July 2013 (WEST)



Drop 
When a Medic dies before using his fully charged Uber. A uber drop can change the course of a game.
Uber pop(ped) 
When a Medic uses his ÜberCharge.
Pick(s)
Kill on player who is on the other team
Rollout 
The sequence of jumps and paths each class takes to the mid point, while there are many different strategies and rollouts emplyed for each map, the general objective is for each team to have the fastest rollout to the middle point, as that gives immediate point presence and area advantage to the faster team.